Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dux2679

9
Posts
2
Following
A member registered Feb 05, 2021

Recent community posts

This game is still doing great, especially after the updates! However, I believe some features could be cut back in order to save code room, and perhaps make room for other features. I have listed features I personally believe to be extraneous below

1. The option to skip a heist - I never find myself skipping heists, as it is usually possible to come out with more money than you had beforehand regardless of the building's challenges and obstacles.

2. The ability to knock on trees to alert guards (and trees in general) - trees have always been quite a nuisance during heists, and I believe their presence in the game has almost no benefit, with trees blocking entryways and sometimes entire routes. They also hold little to no viability in distracting/alerting guards, as these trees are usually too far away for any guard inside the building to hear.

The alteration or possible removal of these features would likely benefit the game as a whole and allow room for further improvements upon it due to freed up space in Pico-8. I understand that these changes would be quite drastic and that I don't have much room for criticism having only designed a few small games myself, but I believe that these changes could seriously improve the game and make it an overall better experience for the player than it already is. To whoever you are, whether you're a random passerby, fellow enjoyer of this game, or perhaps even the developer; thank you for taking the time to read this!

I just beat the game, so I feel now is a good time to properly review it. This game was fantastic! It's fun and relatively difficult, especially with its mechanics. The dice fit together so seamlessly that the right setup can allow you to achieve incredible things, so how the game plays is truly up to the player. Despite beating the game, I will definitely be coming back for more, 9/10

(1 edit)

The game originated on Newgrounds, a site that definitely isn't made for kids. I doubt anyone, especially not the people who made the game, would create a kid-friendly version. It's frankly insulting that you're taking the fantastic use of creativity that is week 7 and putting it down simply because of its accessibility to kids

This game is fantastic and definitely has potential! I do have a few criticisms about the game as well as some ways to improve it. First of all, there is no clear way to crack a safe or perform any of the mechanics in it. Most things are discovered through trial and error but this does not fit into the safe. There should be some form of the tutorial the game provides so that new players can understand it and find success earlier on. 

The map design is somewhat flawed, and some maps won't provide you with anything of worth with some rooms being completely impossible to gain access to. In my opinion, it should be possible to obtain every valuable item on each map (regardless of how difficult it may be to do so). 

Finally, it is far too easy to accidentally lose one of your burglars. They both spawn somewhere on the outside of the map and one button press in the wrong direction will cause them to leave the scene, making some maps impossible. I believe that in replacement for fully escaping, the burglar should simply be put on standby. This means that they will wait on the outside of the map and escape automatically when the time limit is up (or when the other thief is also ready to escape. The character would still be accessible and able to move, but if placed in the "exfil area" will be able to escape.

In addition to this, a possible feature that could be added later on is a builder mode, where players can build maps for other players to try and steal from.

Other than these things, this is a great game and is a good start for what may come!