So stoked to hear the game was played in this fashion, really makes my day! Thank you for playing and sharing!
Cheers
Impressive physics and driving simulation for a 72 hour game jam! Very cool interpretation of the "upside down" theme and very satisfying to control (you really nailed the upside down jump, you would think it would be very hard to aim, but it works really well). Aesthetically the models are very nice, but the game quite dark.
Also Climate Control, Seat warmer and hazard lights? Very nice feature creep indeed.
Very cool game, clearly made by someone with experience. Things I found cool was:
- Tx outputs being blocked by packets due to physics, adding some challenge in planning how to plan the packet delivery.
- Being able to pickup multiple packets at a time - definitely adds some skill ceiling.
- Really love the aesthetics.
Also you can jump, which isn't useful(?) but added to my experience. Neat!
Cheers, that means a lot!
The ship and thruster-fire is made using an online drawing tool - sketch.io
The background and end-screen background are made using Playground AI.
The energy-orb-thingy effects and shield af drawn in GIMP.
Thank for all the advice and help along the short 72h journey.
The jam has definitely left me inspired to attempt to create more when I get home from Bornhack and I think that's just amazing! Looking forward to more jams in the future.