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Nicolas

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A member registered May 30, 2022 · View creator page →

Creator of

Recent community posts

So stoked to hear the game was played in this fashion, really makes my day! Thank you for playing and sharing! 

Cheers

Thank you so much! Yeah initially I didnt know whether to just flip the words or the keyboard, but in the end i thought flipping the laptop would more interesting! Thanks for playing!

Thank you! Would love to have played around with the difficulty a bit more, but OK with how it ended up. Struggling to get beyond 14 points though. 

Cheers!

Working as intended!

Unfortunately I think my phone browser is having some trouble playing this game as intended, since there's some missing fonts and such, but when the game is going, the controls work very well and the visuals are simple but elegant, nice jam! The option to use a smart cube is a great addition.

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Shame I can't enjoy that crisp and responsive UI on my shameful 1080 display, but amazing visuals and animations. Punchy sound and fun controls. Luftrauser vibes.

Toast is served \m/

Fun little games with great visuals and sound!

Impressive physics and driving simulation for a 72 hour game jam! Very cool interpretation of the "upside down" theme and very satisfying to control (you really nailed the upside down jump, you would think it would be very hard to aim, but it works really well). Aesthetically the models are very nice, but the game quite dark. 

Also Climate Control, Seat warmer and hazard lights? Very nice feature creep indeed.

Tony Hawks flipcup - Great aesthetics (especially the messages popping op), would have loved a satisfying flip sound when you flip the cup. Not much in terms of feature creep but still a fun little game!

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Not a gamejam without bugs! I was just informed that restarting the game with 'r' does not reset the difficulty. Bummer! The only way to reset down to easy four letter words at the beginning is to reset the game.

Thank you!

I couldn't have done it without the folks at pyjam.as, who helped a bunch with Godot! 

Thank you!

Great spin on the trolley problem and genius usage of llm's! Would love to see what a project like this could evolve into. Really wan't to play around with text-generation in games as well now - the ability to make me feel awful and also laugh at the same time is great!

Very fun concept, the lack of direction and having to find out which way is up really adds to the panic of facing the wrath of impatient Bornhackers!

Very cool game, all the effort that went into graphics and sound really pays off! 

It's crazy difficult, but the presentation really made me wan't to keep trying.

As mentioned below, I think a touchscreen would be a great fit too.

(Kinde like whach-a-mole almost?)

Very cool game, clearly made by someone with experience. Things I found cool was:

- Tx outputs being blocked by packets due to physics, adding some challenge in planning how to plan the packet delivery. 

- Being able to pickup multiple packets at a time - definitely adds some skill ceiling.

- Really love the aesthetics.

Also you can jump, which isn't useful(?) but added to my experience. Neat!

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Very fun little game! I'l keep the script handy for some light luck-based gaming while waiting for other stuff to complete!

Cheers, that means a lot!

The ship and thruster-fire is made using an online drawing tool  - sketch.io 

The background and end-screen background are made using Playground AI.

The energy-orb-thingy effects and shield af drawn in GIMP.

Thank for all the advice and help along the short 72h journey. 

The jam has definitely left me inspired to attempt to create more when I get home from Bornhack and I think that's just amazing! Looking forward to more jams in the future.