This is an absolutely great interpretation of the theme, and a well-polished well-executed game design. Great full loop, including the big electromagnetic boss fight! I love the strategy involved, and how harsh the skill curve is. I really feel the pressure to get those blocks down quickly before time runs out! Excellent work overall, really enjoyed this
eastbayeff
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Congratulations on completing and submitting this project. Great work on the custom sprite work, 3D models, rigging, and animations. I would definitely recommend that you highlight the fact you created all these things because it really demonstrates where your effort and expertise went.
For me, I loved the gameplay. I found it fun to try to get a platinum trophy with only kicks (which I did btw :D) I think there could only be room for improvement to expand the punching and kicking to something that is less arcade or timing-based, and more into a progressive experience where the player is moving toward a goal.
I really hope to see this guy outside of his office job, because he can certainly kick butt! Great work overall
First of all, congratulations on completing your project well before the submission deadline! These jams do not require you to dedicate all your time and should be fun and low stress environments to practice your craft. The fact you were able to create this experience completely from the ground up during this time is very impressive. Definitely point out the fact that you did all the custom models and music to increase others' awareness of your efforts.
This game had a lot to love. The environments on the planets each felt different, the procedurally generated names adds charm, and the music -- oh the music! You should release the OST for download :D I especially appreciate the UI elements for the level select, intro, and for the Scanner HUD.
For me, I would have loved to see more gameplay elements that would either challenge the player in their journey to utilize the scanner to find clues on each planet -- for example. I think taking advantage of the randomization and further developing out a puzzle system that is different on each playthrough could be really compelling. On my first playthrough, I actually thought the Bean Obelisks were a puzzle because when you scan them, the sound they emit at different differences is a different tone. I assumed i had to figure something out with that detail!
Overall, a great experience that could only be improved.
Great work on completing your project, even if all the features you wanted to implement didn't make their way into the final game. That's the nature of these jams! But i think your gravitational mechanic is really promising... there's a lot that can be done with that, and I think Maxwell is obviously a sympathetic character we must endeavor to protect :D
For me, I had a hard time with the ship controls, and considering that Maxwell also consumes his protection, it becomes impossible at some point to fend off the Chonker due to having to run off and collect new beans. I might have liked some interesting sound effects for the gravitation effects. I also felt at times that i was not comprehending where the launch point was for the repulsion effect... Overall, a fun experience and boppy music :D
So happy to see your submission, Rad! Congratulations on completing it. This game is very challenging, in my opinion, even with the upgrades. By the ghost town, i definitely felt like i had a lack of ammunition because the spawn rate was greater than my DPS and I couldn't just keep beaning the bad beans with their dead bean buddies' bodies, boo hoo :(
Overall this game is a huge success in terms of design, technology, aesthetic, and theme. I loved the gameplay, the characters, the save system, and the sprite work. I especially loved how you incorporated the theme into both the visuals and the way in which the game effectively plays: the core mechanic of shooting defeated beans as beans
Great work!