I won, but I'm still missing a command. I unlocked the following: uryc, uryyb, yvfg, haybpx, erpbire, cnefr, vafgnyy, cvat
edderiofer
Recent community posts
Bug reports:
* The butler is named Henry in his dialogue, but clicking on his name adds "Michael" to the wordlist for some reason.
* There only seem to be 11 clues in the introduction, not 14; likewise, there are only 32 clues in the main case, not 34.
Other than those two bugs tripping me up, and the occasional slightly-off word hitbox (might be a good idea to darken the box the cursor is currently over when a word is being dragged over it), I had no other issues with the game.
As per the title. I've bought both the Bundle for Racial Justice and Equality (2020) and the Indie bundle for Palestinian Aid (2021). By default, these bundles are hidden to avoid flooding my library, which I'm not too concerned about. However, if I go to the page of a game that is in these bundles (e.g. Celeste from the latter bundle), there is no indication that I own the game. Contrast this with a game from a smaller bundle (e.g. Family from The Detective Bundle), which does say on its page that I own it.
Right now the only way to tell if I own Celeste (or indeed any game that doesn't tell me on its page that I own it) appears to be to use the search function individually in each bundle, which is inconvenient and will only get more inconvenient with each new large bundle that I purchase.
(As a related suggestion, a nice feature to have would be a way to search one's own library, including hidden bundle games.)
Hi, it seems like someone is trying to use screenshots of your game on a phishing website to try to get the users to download malware. Just thought you might want to know. https://twitter.com/rudjosu/status/1406608544355454987
Well, I obviously don't have access to your game's code, but it seems possible to me that if for some reason no difference is generated, the game might throw some kind of exception and thus fail to generate the hint text as well. So if this turns out to be a bug that multiple people are experiencing, the code that generates the difference between rooms should probably be the first place you should look.
In the Defense Trainer, I've had a couple of times where I've discarded a tile that I thought was suji (e.g. 6s when the riichiing opponent had already discarded both the 3s and 9s) but wasn't, as well as a couple of times where I didn't discard a tile that I thought wasn't suji (e.g. 1m when nobody had discarded the 4m), but which I should have because they were. Am I misunderstanding suji, or is this a bug? If it's the former, is there documentation on what counts as suji and what doesn't?
Some features that would be nice to add to the game:
* A counter on each section of the chain to show how much of its current capacity is used.
* On the graphs for the reports, additional lines showing the resupply thresholds for each part of the chain, as well as additional bars showing the various random events.
Also, 20 rounds seems really long. Maybe track statistics mid-round (for better resolution on the statistics) and make the game last only 5 rounds, say?
Besides what Devil's Garage said, I encountered a bug in which I was unable to place down any new structures, because the game seemed to think I was trying to place down a bridge no matter what I had in my inventory. Yes, I tried pressing E; that only brought up the build menu. Selecting another structure to build would give me both a transparent red bridge and a transparent red version of that structure.
Also a little annoying was the fact that sometimes, the cursor wouldn't snap to where I wanted it to be. As well as the odd bug that sometimes, I would be unable to place a bridge on water, even when the ghost silhouette was exactly where I wanted it.
Oh, and I can somehow place bridges on land?