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Eden_dev

14
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A member registered Nov 04, 2017 · View creator page →

Creator of

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I really like the art style! Keep up the great work. 

Indeed, some tutorials are missing. Thanks for playing it and the feedback you gave me in discrod. Very helpul!

really nice game. The progression difficulty is nicely balanced. The tempo is good, fast enough to keep you engaged. I like the art style for the cards and the units in general. Not sure if it is possible, but perhaps extending the tiles is a an idea?? By the way, I got a bug and I was not able.to continue playing after buying a card.

Thanks for playing the demo. Indeed, it needs more visual indications of the main path, whereas the world around is just there to explore as you said. In any case, I am currently shifting towards stealth-like game in smaller maps. Designing and building the levels for this style of game was way too much for a solo dev. Soon i will be adding a post on the development of the new game mechanics prototype!

thanks for your feedback, really appreciated!

Beatiful graphics and seems like you are creating and engaging gameplay with different mechanics.

Nice job.  Perhaps I would move to a color palette that highlights more the enemies and player from the ground, or another option would be to add an outline to them? Now, it gets too much blend with the ground in my opinion.

Amazying game. I love the art style and how the effects and sound blend nicely to create an enjoyable experience. I was wondering if you are using any commercial engine or just 2D libraries for this project? 

Good luck and continue the great work! 

Thanks, Ive been working quite  a lot on getting the graphics rather simple but enjoyable.

Nice job! I love how you designed the camera and the movement. It keeps you in tension all the time :D

The core loop of the game is great. It is interesting the idea of showing the spawning position of enemies, that adds a bit more of strategy. I do like the graphics style and it is consistent. Good job!

Good job! I do not know how much you've done in relation to the battle system script (I'm not up to date on commercial/free scripts for MV), but I love how it works, it reminds me FFX so congrats! Another point to highlight is the dialog among characters, I see you spent quite a lot of time designing the behaviour of each main character and you expressed it really well on them, this makes this kind of games valuable. Regarding the game art, I missed a better design of the different maps. I mean in terms of graphics, I know its laborious, but taking into account the characters designs, some of the bosses... It would be very nice a different view of the typical RPG Maker towns, forests... dungeons.. 

Well, I hope the comment is worth it and helpful for you!

Dear PhoenixBBO,

I started working with Unity few weeks ago. Currently I am developing simple games to get experience with the unity engine... but I have some years of experience programming games and also have been working in 2D/3D engine development (C++and C# basically). The current game I am working on is related to the common "Plane fighter arcades" but with some ideas to make them different than usual (i.e. wind effect, map paths, different objectives than destroy everything...). If you are interested in join me, please pm me and we can discuss about it.

Eden    

Hi ! I am currently working with the Unity platform developing small-but-funny games (i.e. typical arcades such as plane fighters), but I have also worked in other bigger projects (i.e. engine development). Of course, I do this for fun and as a hobby, I cannot work all day (I am working full-time), but I like to spend my spare time on this and I use to work a lot on my hobbies haha.

I hope you can explain me more about what ideas you have in mind.

Eden

Cannot see anything, the whole map is black after loading or creating a new one.