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EdenSoft

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A member registered Jan 24, 2018 · View creator page →

Creator of

Recent community posts

Thank you very much for your kind words!

Thank you very much for such a nice feedback! I really appreciate it!

Oh, ma god, this game is genius. I had a blast playing it, its really fun and incredibly polished, especially for a gamejam game! Awesome stuff, keep up the good work!

Oh, ma god, this game is genius. I had a blast playing it, its really fun and incredibly polished, especially for a gamejam game! Awesome stuff, keep up the good work!

Thank you for your detailed feedback! I much appreciated it! 

The camera glitches sometimes like that and the reason why it's happing I have yet to discover. The minimum speed is a valid point, I definitely need to do that. The problem of one long jump across the entire room is hunting the game from the beginning, believe me, it was way worse than right now, but it's still not perfect, I will work on that. 

I have ideas for the story, but I am not sure how to execute them to work well. But thanks that you see potential in Interrupted.

And once again, thank you for playing my game and giving such complex feedback! 

Thank you very much for kind words. 

Thank you very much for your nice and detailed feedback! I appreciate it!

Thank you very much for your kind words! I appreciate it!

Here is mine action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands!  You can play it in browser here: https://edensoft.itch.io/break-out-plan

Here is mine action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands!  You can play it in browser here: https://edensoft.itch.io/break-out-plan

Thank you very much for nice feedback!

Thank you very much for kind words! I appreciate it!

Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 

Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 

Wow, that is really cool puzzle game! The art style is cute, and the music fits in with the style. Good job mate!

Thank you very much! It was my first time doing that, so I am glad you liked it!

Thank you for playing! I am glad you enjoyed it. It was really interesting to see you playing because you can knock out enemies with space when you see the circle around them (that's the get behind the enemy tutorial stage), but you still managed to get really far without that, I didn't know you can do that :D. Good job! And thanks again for your time!

Hi Phil, thank you for your time! 


I started with game development 3 years ago, and this is my 3rd game jam. I am working by myself, all the sprites, music, and code were created by me. I learned a lot about creating meshes through code, raycasts (the game is an action-packed stealth game, so I have to create a field of view effect), adaptive soundtrack, and overall how to make better efficient code. I am most proud of all the little polish things, like UI animations, sound effects, snappy movement, particles, and so on. I really enjoyed working in limits of the theme, this limitation ůead to some really creative steps! 

You can play it in browser here: https://edensoft.itch.io/break-out-plan


Greetings from the Czech Republic! (Heart of Europe, it's a little state right in the middle)

Great work mate! The game is cool, and quite impressive as a first on your own project, and the video is really entertaining! I have written my experience here, if you are interested: https://edensoft.itch.io/break-out-plan/devlog/218815/my-blackthornprod-game-jam...

Thank you very much! 

Thank you for nice feedback! 

Here is mine action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands!  You can play it in browser here: https://edensoft.itch.io/break-out-plan


Here is mine action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands!  You can play it in browser here: https://edensoft.itch.io/break-out-plan

Thank you for your feedback!

Thank you very much! Good luck to you too

Thanks! I was working alone, all sprites, music and code were created by me, in the time limit. 

Thank you for nice feedback!

It's quite a cool game! The art style is unique and really good. The character design is really unique. Just A thing that the attack animation has a bit too much wind up.

The game is really polished! The bird particle is nice and the sound effect are cute. The art is really good! And it fits the game nicely. I am really impressed, I wouldnt say you are programmer by nature, the art looks so proffesional!

The game is really polished! The bird particle is nice and the sound effect are cute. The art is really good! And it fits the game nicely. But I think animations could use a bit of work. I know that sprite based animation are very time consuming and difficult to get right, so maybe try Rig animation? But still its really cool game! I am really impressed, I wouldnt say you are programmer by nature, the art looks so proffesional!

Thank you very very much for your kind words! I really appreciate it! I am sooo glad you like it! 

(1 edit)


The game jam was a crazy ride for me. I learned a lot about meshes, creating them through code and raycast (my game is a stealth game, so I have to do the field of view effect so it's not going through walls like this:

And that was really hard, because it's not very much possible in 2D. Also, I was not using the newest version of Unity, because I am working on a big game (it's year now). After three days I have the base set up, and it worked really good, the knockout mechanic took a bit to get right, but it was working really good. So the 4th day I started to make lvls, I made the 4 tutorial ones, where I explained the mechanics. But then, 2 days before the deadline, It was going downhill.. first there was a little problem with my UI animations, but I fixed it pretty quickly...but then I made a test build, just to make sure it all works..and guess what? It was not working. In the editor, all good and nice, in build, the player could see the field of view all the time (The main mechanic is the faster you move, the less you see...so this was a big problem). I spend hours, the entire day trying to figure it out, why it's happening...I tried everything, and nothing worked...I was going to sleep with a thought that I may not be able to finish this game....


I woke up the next day, and thought... let's recreate this bug, so I can fix it in the editor...well remember how I was talking that the field of view isn't really possible in 2D? It was the z position. For some reason, when in the editor it was 0, when I build it, it moves to -1. So I just move in the editor the field of view úrefab to 1, so in build 1 - 1 = 0 and all was working. I have no idea why is that. I had a few bugs with it, but after all, I managed to fix it and it was working properly. Day to the deadline I started to create sounds, and music. I quickly threw together two little songs in Reaper (there was another roadblock - I have to download the correct instruments I want, and update the program). And then, 10 hours into the deadline I started to make lvls. I haven't got much time, I wanted 4 tutorial lvls + 10. I was going all day, trying my best. And finally, I managed to finish it. I had a bit of problems with build on webGL, but 3 hours before the deadline, it was finished. I started to create the website, the banner, and so on. And I published it 1 hour and a half before the deadline.
The game is finished. I am really happy for the nice feedback and for the experience. Even though it looked for a while it's just a buggy mess, I managed to finish it, and how it turned out is up to you. But  I am really proud of how it turned out.

Thank you for your time reading this, if you want to know more about the game, check out the game page. 

Cheers!

The game jam was a crazy ride for me. I learned a lot about meshes, creating them through code and raycast (my game is a stealth game, so I have to do the field of view effect so it's not going through walls like this:

And that was really hard, because it's not very much possible in 2D. Also, I was not using the newest version of Unity, because I am working on a big game (it's year now). After three days I have the base set up, and it worked really good, the knockout mechanic took a bit to get right, but it was working really good. So the 4th day I started to make lvls, I made the 4 tutorial ones, where I explained the mechanics. But then, 2 days before the deadline, It was going downhill.. first there was a little problem with my UI animations, but I fixed it pretty quickly...but then I made a test build, just to make sure it all works..and guess what? It was not working. In the editor, all good and nice, in build, the player could see the field of view all the time (The main mechanic is the faster you move, the less you see...so this was a big problem). I spend hours, the entire day trying to figure it out, why it's happening...I tried everything, and nothing worked...I was going to sleep with a thought that I may not be able to finish this game....
I woke up the next day, and thought... let's recreate this bug, so I can fix it in the editor...well remember how I was talking that the field of view isn't really possible in 2D? It was the z position. For some reason, when in the editor it was 0, when I build it, it moves to -1. So I just move in the editor the field of view úrefab to 1, so in build 1 - 1 = 0 and all was working. I have no idea why is that. I had a few bugs with it, but after all, I managed to fix it and it was working properly. Day to the deadline I started to create sounds, and music. I quickly threw together two little songs in Reaper (there was another roadblock - I have to download the correct instruments I want, and update the program). And then, 10 hours into the deadline I started to make lvls. I haven't got much time, I wanted 4 tutorial lvls + 10. I was going all day, trying my best. And finally, I managed to finish it. I had a bit of problems with build on webGL, but 3 hours before the deadline, it was finished. I started to create the website, the banner, and so on. And I published it 1 hour and a half before the deadline.
The game is finished. I am really happy for the nice feedback and for the experience. Even though it looked for a while it's just a buggy mess, I managed to finish it, and how it turned out is up to you. But  I am really proud of how it turned out.

Thank you for your time reading this, Cheers!

Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 

Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 

Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 

Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 


Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 

Here is mine  action-packed stealth game with a twist. You are never able to see everything, the faster you move, the less you see. It's a game of tactic, do you want to rush, but risk getting caught? Or you want to go slow and scan the surroundings first? The choice is in your hands! https://edensoft.itch.io/break-out-plan Any feedback is welcome! 

Thank you for your kind words bro!