Thank you for commenting—I like these ideas! I don't think I'm going exactly in the idle game direction with the development I've been working on, but I hope you will enjoy it anyway. And maybe I'll return to this later and expand the idle side more....
Ederit
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Glad to hear the web version is working! I've now removed the tag for Android, as I can't test that myself to make sure it's working.
And...I'm working on the update as I type this. I hope to have a new version out somewhat soon, if irl work isn't too busy. Exciting things like color are in the works.
Thank you for the in-depth feedback!
I'll try to play around with some things to see if I can fix the issues on android! I don't have one to test it on, though, so no promises. I'm also hoping to get the game to just run in the browser on itch, but there have been some persistent graphical glitches where images load in the wrong order.
On to the game! This prototype is super simple, basically just a test of "can-I-make-the-belly-move". It's funny, a lot of your "pre-suggestions" (expression changes, ability to go back, auto progression, increased click effectiveness) were things I had tested when developing it—some might actually still be in the public 0.2 build haha
I love your extra suggestions. I got fairly far on a huge update: new rooms, different characters, a currency system, dialogue trees, a story, new art (with color! so it's not blindingly white lol)... but I got really stuck on a few bugs with the dialogue system and irl work got pretty busy, so I haven't come back to work on it in a couple months. Integrating a robust dialogue system from scratch proved surprisingly difficult, most likely because this is my first real programming project and I'm doing it without using any pre-existing tools, engines, or tutorials (just javascript!)
I very much am planning to come back to it (ideas for how to fix my dialogue code keep popping into my head while I'm in the shower) and it's been a great encouragement to see that people are into the idea and want to see more.
Thank you again for the comment! It's heartening to hear your thoughts and enthusiasm.
(and here's a little screenshot of what the game looks like now, with a new room and one of the new characters:)