Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Edger Slayer

2
Posts
1
Followers
1
Following
A member registered May 27, 2020 · View creator page →

Recent community posts

To say the least, I didn't expect to play as a literal vaporwave hand even when I saw the screenshots. Lo and behold that it turns out that I'm not dreaming. Or realizing that a laser shark would be my worst enemy second only to my shaky hands. 

Looking at the screenshots, I wouldn't have guessed there would be a bullet-time mechanic at all. I'm pleasantly surprised by the mechanic. I also figured out you could reload and then enter bullet-time a bit too late. I'm unsure if it was intended or not. Regardless, it helped me get a better ranking than I originally did because it gives you just enough time to dodge shots in plain sight if timed correctly. I started with a C-Rank and gradually raised what I could in a few runs. The training mode was pretty neat to get a layout of the level. If you did choose to expand upon it, I would suggest a choice between a shooting range and the normal stage as training. It was still a cool feature considering tutorials and training usually brush people's minds when initially playing a one-off title such as this.

The game was definitely fun and provided me with a challenge. I again loved the implementation of bullet-time. It's not Red Dead, but I'll take what I can get. I enjoyed the different enemy types. At first glance, I thought they were just reskins. I am happy to say that they were more than just a copy/paste enemy type. Not to mention the rat which you had the option of sparing. One possible bug I noticed was that if you keep walking into a wall after jumping, you will stay on that spot until you stop trying to move against the wall. Not game breaking, just a feature.

The visuals were rather great. Not all games can pull off the vaporwave aesthetic, but yours did. There few people that think you can slap it on something and it will immediately look good. If you planned on fleshing out the visuals at any point in time, maybe you could add hand/gun skins, or simply allowing players to adjust the color values as they please. The Dev pulled the theme off rather well. 

The music wasn't to my fancy, but the shooting and reload sound effects were on point. Not much else to really say here. You kept it simple (which isn't always a bad thing).

Overall, I'm glad that the Dev reached out to me about the game. Glad I tried it out. :  )

I was writing a pretty slick review of this quaint game, but I foolishly pushed Ctrl+R instead of Shift+R. I went as indepth as the last few braincells in my head could. So be prepared for a far shorter review than I had anticipated. 

Not to bash any devs including this one, but I wouldn't have expected this game to come from this jam considering what most of the other creations that came from this jam look like at first glance. It definitely stands out and fits the theme.

The gameplay is simple. Simplicity isn't a bad thing of course. Just run, gun and occasionaly jump. Though, I did find but one feature that I believe is unintended. If you find yourself in the same situation, do be warned: you will drop frames, be swarmed, and the sound will compile into some vile amalgamtion of noise pollution.  I'm sure that, given more time, the dev would have implemented other weaponry. 

The thing that attracted me to try this out the most was the visuals. I love the color scheme so much considering it's about drugs the undead (which makes me all the more happy). I was also interested at how the gun provides light when fired. I'll chalk that up as an intended effect since it brings me more joy than I think it should. 

Anyhow, the TLDR of this is: if I was going to introduce this to a friend, it would be as a breather from other fps games as it is fun for the few minutes that most people end up playing it. I became somewhat invested and gave it a few tries until I had a score I was proud of. 

Thank you Dev and Unexpected Game Jam.