Due to the short amount of time I didn’t have a chance to make a tutorial and didn’t manage to fit it to the theme, which is annoying. Glad you found it fun though!
I like the idea, I didn't particularly like having to go back to the start after dying each time and I'd recommend with the art, that you keep the pixels at a constant size e.g. the characters pixels are smaller then the characters hat.
This was my first time making a 3D character controller and I wasn’t sure how to optimise the sensitivity and FOV didn’t cross my mind. Sorry about that, thanks for the feedback though :)
I agree that it felt like quite a nice amount of time but I could have bumped the number of enemies up in my opinion. I also ran out of time for a tutorial and the music was not made by me, I found it on a free music website (can’t remember it sorry). Glad you enjoyed the game though :)
I’m not very good with the assets of things, I am ok at 3D modelling but for a game like this in such a short time of development I couldn’t make anything for it. I’m also not great with picking good colours so sorry about that! Anyway, thanks for the feedback :)
I was planning on making a tutorial but I wanted to test a bunch of things and so by the time I had done them, I had no more time left available to work on the game. Thanks for the feedback anyway :)
I followed a simple brackeys tutorial for the movement and shooting on the y axis didn’t really pass through my mind at all while making this. I also felt it was a bit overcrowded but I didn’t have any more time I could work on the game so I had to leave it as is. Thanks :)
I think this game fits the theme really well, but with the movement feeling very momentum based, it would be nice if you slowly accelerated over time aswell and when you land you stop abruptly. Any way fun to play :)