That's fair, thanks for reading through my message!
edwoijf
Recent community posts
hi im back
going to write my thoughts as i play through the game
chap1:
- nothing to say, pretty fun as usual :)
chap2:
- in the chapel, entering the big wooden doors shouldnt require the interact key (enter/ left click), will be much more convenient if i can just walk through
- same for the balcony at the second floor
- when going up and down vines, spawn the player to the left/right of the vine such that holding up does not automatically move you back into the previous room
chap3:
- for the mines dragongate, there is no point in having the limit of only healing one hero's hp at a time when you can do it an infinite amount of times to heal up all 3. it feels like a time waster and doesnt feel good to use
- emma for some reason is stuck on the old quest dialogue after handing in the picture stone to the blacksmith
- the lighting gets very confused after peeking at mariah at night (think the chase sequence is only rendered with daytime so it just confuses the game?)
- also after the first peek i dont think there is a need to remind about the dashing anymore
- got low intimacy with mariah (again) and idk how p sure i chose the right options + gave her the special flower :(
- was side questing after house upgrade but before chasing after rat, larry is stuck on old quest dialogue and emma too.
- eric while doing the teachers pet 2-2 is pretty broken at night, hes at his home and the school at the same time, and you can accept the first quest again from him at school, and his at home dialogue is that of after the first one i believe.
- it fixes itself after you are finished with the quest
chap4:
- an nsfw warning showed up before the cutscene in helen's quest, which is very weird that it showed up so late into the game
- when returning from deeper woods, the shortcut trigger should happen one screen earlier (it currently triggers on the cockatrice bossfight screen, and not the one above where you get teleported to if you use the shortcut to enter deeper woods)
- in the amazon mountain, i dont like how far it is for the statue that requests for sparking blooms and where you fight the mobs that gives you the sparking blooms
- hunting altar zeta has a different UI than the rest to tell you how much of said item you have available for the offering
- party split explanation only happens after you talk to the matriach, which is very late into the game considering how it happens in the earlier chapers too
- you are able to accept and complete hunt #4 before doing the prereq side quest
- would like to be able to see stats for emily's crafted armors
- in love love arena, when you talk to emma and press esc to exit, it just opens up the shop again
- ammy's rose bondage training shows "out of 0 love bonuses" (the love love mode)
- if you keep doing the first training you can get infinite love love items (at least for the ones scotty gives you, dull card F is probably the most useful one)
- i dont really like raphy's learn 15 skill requirement, i wont be using 90% of those spells anyways so its quite abit of clutter
chap5
- for the ale quest, the iron ore requirement goes offscreen so you cant actually tell how much iron ore you need
- after finding the merchant in the south road, i think it would be a nice detail if layla starts off with 100 TP since she gets angry
- in the hidden waterfall, theres a cliff that you can just walk off, but not walk back up.
- would be nice if mark also gained xp during the dream sequence, now hes 2 levels behind the rest of the gang :(
- hunts 7&8 are incorrectly listed as 9&10 and i cant accept them anymore
- i dont have the "a lot of water" option for the springblooms, the other options all dont work and rosaly always says not the correct amount of water
- zenn is not giving me the hunt and im not sure why either
- i was unable to brush emma/helen, im not too sure why. was able to brush sasha though.
chap6
*my chap 6 experience is probably going to be pretty broken because i didnt get to finish the other side quests before entering it(mainly smithing force and the betty one)
- block the player from leaving the hole zone (i did that and got lost and became sad)
- when you enter the water way at the start of the infiltration, the gate has an extremely weird hitbox and angle to unlock it
- game freezes when you try to push a box into where an enemy is standing
- after killing jizzer the quest journal does not update properly
- wind particles dont spawn in the afternoon in the salamander dunes
- trying to wash mariah's ass in the amazon hot springs when you have enough lust on her just kicks you out immediately
- since you could buy high fertilizer from abar, it would be nice if after killing jizzer you could also buy high fertilizer from rosaly
edit: a few more thoughts about in general
- would be nice if we could see the stats of the armor/weapon when crafting from emily
- i think in the milfairy manual (or at least somewhere) it should be stated what each stat corresponds to (some are pretty straightforward like strength = more physical damage, but its not too clear what spirit/stamina does)
- in the same vein it would be nice if the elemental weaknesses are said somewhere too (it took me too long to realize earth is weak to wind)
- i think it would be cool if mark gained stats after significant tension events (like dates in the story, or just general sexy scenes with the lovemasters). It doesnt need to be alot of stats (like maybe a little max hp and max lp and a few other stats scattered here and there) but it will make it seem like hes getting stronger with more tension
- the HI version of the skills feels pretty weak to be honest, barely dealing more damage than the regular variants while costing like 2-3x the LP. the regular skills will also be levelled up by the time you unlock the HI skills so the damage difference is even smaller.
Honestly overall still extremely fun, most of what ive listed are probably small issues and im hyped to see the rest of the game!
Since there is so many elemental damage in the game it would be nice if visually its easier to tell what element each mob is, right now its mostly guesswork.
Mariah's LLM scene feels unnecessarily grindy, as it is effectively doing the same action 6 times over. Perhaps make it only around 4 times in total (so you only have to do 2 extra if you took both opportunities to spy on her). I do realize this is also to give a better chance for players to have a higher intimacy level with mariah so the scene has lower chance of failing.
Another thing about mariah is when she jacks you off on your bed, the game evaluates your intimacy. I got the lowest rating and it didnt make the most amount of sense as i always maxed out the intamacy points availble through talking. My guess is it's because i did not give her the moonlight rose (i found it later on) but that still doesn't make sense to get the lowest score even though every single other thing was maxed out.
Jakku's balance seems to be a little off? Initially the balance is alright, casual being easier than nightmare, but later on (i dont know when it changes) he summons harder mobs now, and i find nightmare to be significantly mroe consistent than casual. You can easily get screwed over in casual if the 2 mobs both use hi void, dealing over 350 an attack per, or get inflicted with toxic frigid and more, while in nightmare you can do double tension divider to focus one down, and then use attack and tank through the second one significantly more consistently.
Ways to change controls will be nice,
These are smaller "annoyances" that i found: (i might update this if i find more)
Entrance to the goddess shrine plays an annoyingly long animation that doesn't need to be played for more than one time
CG gallery takes forever to load
Would be nice to be able to see the emma pictures and the claire pictures
Mouse controls doesnt work with agility trial
There doesnt seem to be a way to properly get the sparkling boom
Memory lane is a little painful to use in the sense that you haev to check each crystal to see which scene its referring to. Would be nice if it could also be changed to be sorted by character etc.
Jump + mouse doesnt have the best interaction, and there are areas where if you use mouse you can never jump in the correct direction. First occurance is when bastet & co. chases after a mouse and there is one extra section where you have to jump over a junk to get to a red chest. The return is impossible on mouse only.
AP probably needs some extra use? I have like 700 excess of them. Could perhaps be used to speed up skill mastery/exchanged for xp?
CP feels like an artificial way to bloat playtime, it isn't much as a "cost" but it sure as hell is annoying when you want to level skills. I usually just open up youtube to pass time.
All in all a really fun game to play, those are just my feedback for improvements. Hot scenes, and in general the game feels great to play with an alright plot.