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Milfairy Tales

Welcome to an Adult Erotic JRPG fantasy with capital M Milfs! · By LeelaK

Review / Feedback Thread Sticky

A topic by LeelaK created Oct 08, 2020 Views: 2,831 Replies: 23
Viewing posts 1 to 12
Developer

Thank you so much for playing the game! :3

Post your reviews and feedbacks here!

https://www.lewdgamer.com/2020/04/02/leelak-is-making-a-comedy-rpg-milfairy-tale...

https://f95zone.to/threads/milfairy-tales-v0-02026-leelak.48600/br-reviews

(+1)

Cannot download the game through the Itch App. Had to download using chrome and it's not managed by Itch. Not a problem with the game itself, just a little tedious to check and update and stuff, might become problematic if I cannot find how to transfer save data from one build to the next. I'm in the beginning, and the game seems pretty good so far! Cheers!

Developer

Hm, I'm gonna investigate the Itch situation. It's my first time adding a game to Itch, so I'm not familiar with some of the issues so thank you very much for the feedback.

Thank you for the reply, I hope you enjoy the game! :3

(1 edit) (+1)

Thank you for not ... portraying your heroines with the overly-used "uber-large" physical attributes.  I know - yes, they are very voluptuous and well-endowed, but I've almost stopped investigating the genre because it is so typical that the post-20-something women are borderline obese with (for me) quite absurdly over-sized attributes....   I am thanking you because your artwork contains truly voluptuous, yet fit looking women.  Beautiful, really.
I must do some juggling on the aging patreon account, but I will be a LeelaK supporter before very long.

Kudos for the excellent work!

aprilia1k

Developer

Thank you so much for the kind words! I'm really glad you've liked it! Hope to see you as a supporter soon. ^~^

(+1)

I REALLY like the characters, they are all varied and have their own motivations. Think my favorite character is Grace, she's a hoot. Each of the minor characters still have neat things to say, and there are parts that are quite hilarious, and parts that are quite serious (sometimes in close proximity!)

Developer

Thank you so much for that feedback, it's heartwarming!

Can't wait for you to get to know all the character! Chapter 4 - part 2 will introduce a new one too. :3

(1 edit) (+1)

Just wanted to add something, playing through from the start (because I WAS underleveled fighting the 2nd boss) You clearly put a LOT of thought and fun into making the game. Just for the heck of it, I decided to see what the Duck guy would say as I'm getting ready to fight the second boss with Hero, Grace, and Val. I found the pumpkins bit to be quite hilarious, Raphy's listening in and berates him, suggesting he stick to game mechanics and the like. LOVE it when a game breaks fourth wall like that! I've been playing games for...35? years, love it when a game doesn't take itself seriously!

I've noticed a few spelling mistakes here and there, but they are minor (this is what happens when my mom is a grammar nazi,I pick up on spelling mistakes!) Do you want reports of "X should be spelled this way" or not? It doesn't change the enjoyment of the game at all, it's just "that word's spelled wrong...NO! Resist grammar nazi tendencies!!" 

Developer

Thanks for the nice words! It's really fun to see some of these details don't go unnoticed! ^~^

Some characters are just too fun to write for but sometimes it's so hard to make it fun and engaging. Glad to hear that!

Spellchecks are always welcomed. They're better when it's closer to a release so it doesn't disturb the work flow on other things. I might create a thread for them when the next update hits.

So, who are your favorite characters so far? :3

(1 edit)

I think of all of the characters, my favorites are Grace and Bastet. Grace because she's such a hoot, and Bastet because she's very nice and sweet (so long as you don't curse!) but hit her berserk buttons and she's pretty scary! Raphy is pretty funny but she's still a little behind Grace/Bastet for favorite. Val and Mary are both went written, a lot of lesser characters are fun to interact with, and I'm looking forwards to seeing what new things are in store for our hero and his friends! One other thing, this is a game that I have no issues playing well into the night because of the writing and shenanigans! It's "uh it's 2 AM? I need to be elsewhere in 7 hours, hoping I'll be able to get enough sleep and be presentable!" 

I loved the whole bit surrounding saving Bastet. Mariah is struggling with "succubus must be evil, right??" and Val, realizing that Bastet can be saved, kind of telling Mary "let your son handle this!!" 

One thing I should add, there isn't really a character that I dislike. I may not agree with all of characters but still find them all funny and interesting. Edit to add something! Having gotten as far as I can, I really liked the path to the Amazons requiring both "beat up stuff" and "search for stuff". Having found NO blooms outside of the one Leroy gave me (not sure what "kinky spirits" meant!), and having no luck with the orc pants, not sure if those are implemented yet. Boss troll wasn't too hard, looking forwards to more updates!

(2 edits) (+1)

Since there is so many elemental damage in the game it would be nice if visually its easier to tell what element each mob is, right now its mostly guesswork.

Mariah's LLM scene feels unnecessarily grindy, as it is effectively doing the same action 6 times over.  Perhaps make it only around 4 times in total (so you only have to do 2 extra if you took both opportunities to spy on her). I do realize this is also to give a better chance for players to have a higher intimacy level with mariah so the scene has lower chance of failing.

Another thing about mariah is when she jacks you off on your bed, the game evaluates your intimacy. I got the lowest rating and it didnt make the most amount of sense as i always maxed out the intamacy points availble through talking. My guess is it's because i did not give her the moonlight rose (i found it later on) but that still doesn't make sense to get the lowest score even though every single other thing was maxed out.

Jakku's balance seems to be a little off? Initially the balance is alright, casual being easier than nightmare, but later on (i dont know when it changes) he summons harder mobs now, and i find nightmare to be significantly mroe consistent than casual. You can easily get screwed over in casual if the 2 mobs both use hi void, dealing over 350 an attack per, or get inflicted with toxic frigid and more, while in nightmare you can do double tension divider to focus one down, and then use attack and tank through the second one significantly more consistently.

Ways to change controls will be nice,


These are smaller "annoyances"  that i found: (i might update this if i find more)

Entrance to the goddess shrine plays an annoyingly long animation that doesn't need to be played for more than one time

CG gallery takes forever to load

Would be nice to be able to see the emma pictures and the claire pictures

Mouse controls doesnt work with agility trial

There doesnt seem to be a way to properly get the sparkling boom

Memory lane is a little painful to use in the sense that you haev to check each crystal to see which scene its referring to. Would be nice if it could also be changed to be sorted by character etc.

Jump + mouse doesnt have the best interaction, and there are areas where if you use mouse you can never jump in the correct direction. First occurance is when bastet & co. chases after a mouse and there is one extra section where you have to jump over a junk to get to a red chest. The return is impossible on mouse only.

AP probably needs some extra use? I have like 700 excess of them. Could perhaps be used to speed up skill mastery/exchanged for xp?

CP feels like an artificial way to bloat playtime, it isn't much as a "cost" but it sure as hell is annoying when you want to level skills. I usually just open up youtube to pass time.


All in all a really fun game to play, those are just my feedback for improvements. Hot scenes, and in general the game feels great to play with an alright plot.

Developer

Thank you for all the feedback! Really appreciate it! :3


I'll look into adding some visual variety to showcase some of the weakness. A monster encyclopedia is also planned for future releases.

Yeah, the final version will have less, it's supposed to be 1x per chapter + 1. It'll be made less eventually, if the player needs more time to raise the intimacy that won't affect who already got it so it'll be ok.

On that scene what's being tested is the player's answers during the chapter (every first option is the correct one) the moonlight rose gives you bonuses in case you got a couple of answers wrong. It'll be tweaked in the final version to be a combination of intimacy and answers to make it easier not to miss the best reward (extra CP).

Oh, I know which battle you're talking about, that was overlook, they're switched. The easy one went to the hard difficulty and vice versa, lol.

Some changes require time and would require a whole new save since that's the nature of the rpgm engine. So I'm saving those for when I absolutely have to. I'll see if the control options are doable, can't guarantee though.

Noted on the temple cutscene, it'll be gone after chapter 2.

Emma and Claire are on the backburner. Unfortunately we need support to be able to add every CG. Some ideas end up on-hold as the priority is the focus on the main story. I do intent to come back and add as much of these scenes as possible.

Not I can do with gallery or mouse for now but I'll look into it.

I think I can do something about those jumps.

Sparkling Blooms are in a secret area in the mountain. There's a wall that Grace can blast in the first room blocked by the amazons. The mobs inside the cave drop the items. (it's a zelda reference btw, lol)

AP still have more uses that aren't present yet, but it'll be adjusted too for different types of rewards and customization.

CP will also be used in different ways and extra CP will be added too. The idea is to keep players alternating things but also to keep a certain balance on some systems. More items to recharge CP will be added too.

Once again, thank you very much for all that! It's important information! I hope you're enjoying the game! ^~^

Yeah I really enjoyed the game, was pretty damn fun.
This was all written after completing my first playthrough of the game so I may have missed out some stuff, when I have free time I may just replay it to see if i missed out any issues.

Hi, have you considered making this compatible with the itch.io app? right now I can't download the game through the app

Feedback on what I've played so far, up to Chapter 3. This is all out a great rpg. I honestly don't think much of the sex scenes since I'm always so delved into the enjoyment of the game. I'm always trying to level up and complete quests. The story is amazing. If there's anything I don't really care for, it's the whole "You were born from a crystal so you're not really my son" thing. I like when things go to their extents, like if you're going to make a cringe video, just make it as cringe as possible. So I would (just my opinion) prefer taking that out and let it be real moms and their children. I know it would be incest, but 1: It's just a game and shouldn't be taken too seriously, and 2: We must all be degenerates if we're playing this game at all anyway, right? Aside from that, only a bug in Chapter 3, the double Mariah bug, is keeping me from playing any further, so I hope that gets fixed soon. Overall, 8/10 for now. I hope to get lots more side quests to do too.

I think the game is pretty decent, and would definitely be invested in the story but I just can't read these awful cringy dialogues.

(+1)

Hello,

I just wanted to stop by to inform that the Itch IO admins recently added "Femdom" as an official category on the storefront recently this week. This game appears in several collections marked as such, and so there may be an opportunity to gain a lot of visibility in the algorithm or search results if this RPG were to tag itself as such.

-Good luck

Developer

Thank you, we'll have a look at that! ^~^

When we can have the new update?

Regarding the Sequence Minigame:

Can you please make it so that already hit parts are vanishing, rather than just moving to the side? They are extremely distracting and keep causing me to input the sequence wrong, as you loose track of what has already been typed in. 

(1 edit) (+1)

hi im back

going to write my thoughts as i play through the game

chap1:

  • nothing to say, pretty fun as usual :)

chap2:

  • in the chapel, entering the big wooden doors shouldnt require the interact key (enter/ left click), will be much more convenient if i can just walk through
  • same for the balcony at the second floor
  • when going up and down vines, spawn the player to the left/right of the vine such that holding up does not automatically move you back into the previous room


chap3:

  • for the mines dragongate, there is no point in having the limit of only healing one hero's hp at a time when you can do it an infinite amount of times to heal up all 3. it feels like a time waster and doesnt feel good to use
  • emma for some reason is stuck on the old quest dialogue after handing in the picture stone to the blacksmith
  • the lighting gets very confused after peeking at mariah at night (think the chase sequence is only rendered with daytime so it just confuses the game?)
  • also after the first peek i dont think there is a need to remind about the dashing anymore
  • got low intimacy with mariah (again) and idk how p sure i chose the right options + gave her the special flower :(
  • was side questing after house upgrade but before chasing after rat, larry is stuck on old quest dialogue and emma too.
  • eric while doing the teachers pet 2-2 is pretty broken at night, hes at his home and the school at the same time, and you can accept the first quest again from him at school, and his at home dialogue is that of after the first one i believe.
  • it fixes itself after you are finished with the quest

chap4:

  • an nsfw warning showed up before the cutscene in helen's quest, which is very weird that it showed up so late into the game
  • when returning from deeper woods, the shortcut trigger should happen one screen earlier (it currently triggers on the cockatrice bossfight screen, and not the one above where you get teleported to if you use the shortcut to enter deeper woods)
  • in the amazon mountain, i dont like how far it is for the statue that requests for sparking blooms and where you fight the mobs that gives you the sparking blooms
  • hunting altar zeta has a different UI than the rest to tell you how much of said item you have available for the offering
  • party split explanation only happens after you talk to the matriach, which is very late into the game considering how it happens in the earlier chapers too
  • you are able to accept and complete hunt #4 before doing the prereq side quest
  • would like to be able to see stats for emily's crafted armors
  • in love love arena, when you talk to emma and press esc to exit, it just opens up the shop again
  • ammy's rose bondage training shows "out of 0 love bonuses" (the love love mode)
  • if you keep doing the first training you can get infinite love love items (at least for the ones scotty gives you, dull card F is probably the most useful one)
  • i dont really like raphy's learn 15 skill requirement, i wont be using 90% of those spells anyways so its quite abit of clutter

chap5

  • for the ale quest, the iron ore requirement goes offscreen so you cant actually tell how much iron ore you need
  • after finding the merchant in the south road, i think it would be a nice detail if layla starts off with 100 TP since she gets angry
  • in the hidden waterfall, theres a cliff that you can just walk off, but not walk back up. 
  • would be nice if mark also gained xp during the dream sequence, now hes 2 levels behind the rest of the gang :(
  • hunts 7&8 are incorrectly listed as 9&10 and i cant accept them anymore
  • i dont have the "a lot of water" option for the springblooms, the other options all dont work and rosaly always says not the correct amount of water
  • zenn is not giving me the hunt and im not sure why either
  • i was unable to brush emma/helen, im not too sure why. was able to brush sasha though.

chap6

*my chap 6 experience is probably going to be pretty broken because i didnt get to finish the other side quests before entering it(mainly smithing force and the betty one)

  • block the player from leaving the hole zone (i did that and got lost and became sad)
  • when you enter the water way at the start of the infiltration, the gate has an extremely weird hitbox and angle to unlock it
  • game freezes when you try to push a box into where an enemy is standing
  • after killing jizzer the quest journal does not update properly
  • wind particles dont spawn in the afternoon in the salamander dunes
  • trying to wash mariah's ass in the amazon hot springs when you have enough lust on her just kicks you out immediately
  • since you could buy high fertilizer from abar, it would be nice if after killing jizzer you could also buy high fertilizer from rosaly

edit: a few more thoughts about in general

  • would be nice if we could see the stats of the armor/weapon when crafting from emily
  • i think in the milfairy manual (or at least somewhere) it should be stated what each stat corresponds to (some are pretty straightforward like strength = more physical damage, but its not too clear what spirit/stamina does)
  • in the same vein it would be nice if the elemental weaknesses are said somewhere too (it took me too long to realize earth is weak to wind)
  • i think it would be cool if mark gained stats after significant tension events (like dates in the story, or just general sexy scenes with the lovemasters). It doesnt need to be alot of stats (like maybe a little max hp and max lp and a few other stats scattered here and there) but it will make it seem like hes getting stronger with more tension
  • the HI version of the skills feels pretty weak to be honest, barely dealing more damage than the regular variants while costing like 2-3x the LP. the regular skills will also be levelled up by the time you unlock the HI skills so the damage difference is even smaller.

Honestly overall still extremely fun, most of what ive listed are probably small issues and im hyped to see the rest of the game!

Developer

Thanks for the amazing feedback!

New update is coming up soon and will address most of these. Some are unfortunately impossible to fix right now (like having Emily show you equip stats) but we'll see what we can do for later updates. Keep in mind that the game is a W.I.P and only after all events are done proper balancing, rewards, and improvements can be fully implemented.

That's fair, thanks for reading through my message!

Can you help me please? At the beginning of chapter 5 I am stuck in the 2 puzzles of fire and paintings