Hey hey. I have neither of the platforms above so I sent a form via feedback a few days ago. Let me know if it didn't go through and I'll try again!
Eerywax
Creator of
Recent community posts
I'm trying this out because I'm thinking of streaming, and I'm wondering: Is it possible to not have the avatar bounce up on speech? I have all the movement down to 0 but it still bounces, so I'm wondering if I'm missing a toggle somewhere.
Thanks!
Edit: Uhhhhhhhh..... found it. The slider not being tied to a sprite threw me.
I got stuck after finding the key in the pig, I couldn't find what it opened - but I tend to suck at these puzzle games. In fact as I'm writing this I just thought of something I didn't try, I'll try it after :D I liked this because being stuck in the room made it feel like there was no pressure. The music is nice too!
Really fun! I tried mashing a bunch of buttons next to the bug with the chest but couldn't get any interaction though. Otherwise the movement felt good, not too slippery to land the small platforms and whatnot. Was able to cheese the (2nd? 3rd?) level with wall jumping over the middle. Coyote timing would have made it feel a lot better, but it's a game jam. Visually, it's very pretty and immersive.
Very nice!
Hello,
I just tried to register for the upcoming (Forest) jam, but the Google Doc has options pertaining to the AI Jam and the previous event. Also if someone wishes to register as their online self, what should be entered for the Name/Last Name? As-is it kind of feels like mandatory doxxing.
Thanks in advance!
It took me a while to find the tab key for the inventory, but once I did I was quite impressed by the sophistication of the combat! I can't seem to survive very long, though xD I kind of wish the combat handled itself, since there's only one button to press (unless there's plants with different attacks that I just never got to). Another thing is the animation of the witch brewing, after grabbing a few things from her I wish I could skip past it.
But on top of the combat, I liked the visuals, the farmer's animation is cute. The music is a jam, too. Great work!
The movement scheme threw me off, and the game description has a different "right move" key than in-game. It makes the game a bit harder but not more fun, I have to say.
It's a fairly standard set of mechanics, move, shoot, avoid damage, wome enemies track you and others are more like static obstacles. I'd call it a good start in the genre, but needs a lot of smoothing on the gameplay.
Also for the floor, any kind of border/texture on the tiles would have made it easier to tell where/how fast we are moving.
As a 20 Minutes Till Dawn fan I really liked the feel of this one, the reloading is smooth as are the speed transitions of your character. Shooting feels satisfying. The enemies having hitboxes for each other adds a layer of strategy cause you can make the red ones get stuck behind basic enemies hah.
Only "bug"(?) is the firing delay seems to kick in after reloading, so it takes forever to shoot after reload if you have the multishot. Other than that, variety of upgrades was a bit repetitive but it's a fun horde game.