Hey sorry for the late reply, thank you very much, we did plan to include the theme somewhat with obtaining the paints but you're right there's nothing about it in the game. Honestly during the game jam the artists and music guys were such a huge source of inspiration with the consistent quality of stuff they were sending me and I'm sure they'll be over the moon when I show them your message :)
Egasuas
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Hey sorry for the late response, thank you very much for the compliments, while a lot of the praise should probably go to the creators of the ALS character controller I did focus very heavily on the fluidity of the movement/controls so to see someone else praise that means a lot to me and I agree, I think the concept could be really fun in multiplayer :)
Hey, thank you very much for the kind words, the Portal gel mechanics were actually the direct inspiration for this even using blue for bouncing and orange for super speed and yes you are right that was exactly what we were going for with the upgrades! It was going to be a puzzle platforming game where you'd have to "solve" where to place the paints but we did struggle somewhat making it an interesting puzzling experience, if I could redo this I'd have gone in with the sole intention of making it a platforming game :)