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EGG_OwO

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A member registered Mar 21, 2020 · View creator page →

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Thank you for your attempt and for playing the game, and I greatly appreciate the gameplay video you made (it even has some sound effects(⁰▿⁰)).

Here are some responses from the developer regarding your comments:

  1. As you can see, my English and writing skills are broken(´-ι_-`), which makes the rulebook somewhat hard to read. If there are future developments, I will make the rule more clearly.
  2. The purpose of the game's creation is to allow even those who think slowly to enjoy the fun of Soku(・ω´・ ). It is intended to be a game where players can take their time to strategize, hence the expected duration of 20-40 minutes per game. If you find it a bit lengthy, it's likely normal. However, some operations in the video deviated from the intended design (likely due to poorly written rules), which extended the game duration further.
  3. The gameplay in the video mostly matched our expectations, but there were a few significant differences:
    a. Timing of defense usage: Defense can only be played when not in any cast time or recovering time.
    b. Resolution after taking damage: After taking damage, cards played by the damaged player (including spell cards and effect cards in the cast time state) will be discarded.
    Following the expected resolution, a player's life should typically end after enduring 2-4 consecutive attacks, which should help maintain the game's pace ideally.

There were originally more ideas for the game (such as spell cards, upgrading skills, etc.), but many details were simplified to deliver a demo for the game jam. If there are future developments, we plan to streamline the process, introduce more randomness and board game elements, and fill in some missing systems.

Finally, thank you again for your thoughtful feedback and excellent video production(๑•̀ㅂ•́)و, which helps everyone better understand the game and provides valuable gameplay insights. Assuming everything goes as planned, we will implement the above systems and changes in the future.d(`・∀・)b

well, it's a 1V1 board game

if you want to try it, you need to open it on other platforms like TTS or udonarium

Thanks for your reply.

The feature that may add to the game might be
1. the skill update or skill tree for Cirno
2. more ability for Lily White
3. add both AI in game

By the way, the solo mode is in the newest version. Hope you did not miss it.
(But I think VS mode is more fun OuO)

Thanks for your reply.

But I think using Mousewheel might not be able to change the skill exactly, so I also add right click to change the skill.
Thanks for your recommendation, now the feature is added to the new version.

Hope you can enjoy the game.

(1 edit)

Thanks for the reply.

Due to some technical issue, I don't know how to make AI dodge bullets, so the single player may not enjoy the whole game.
But still, hope you can enjoy the game.

By the way, Crino's solo mode is now available, in another form.

You're right, but I think Lily White's solo mode might be just an incomplete STG game.
And I think that I could make Crino's solo mode later. 
Thanks for the reply.