excellent content !
eggstarthing
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I love the way you use Inform for this piece. Is it just me, or is cycling through the rooms endless? Once I reached that fireplace room, I tried going only North and I somehow ended back in the room, anyway. Leaving the question of who we're chasing unanswered was a neat detail, as in the end, I found the cycle of the game can apply to a lot of things in life.
This is really sweet. I love the dual-column interface you have here: the separation between what is actually happening and the player's internal processes. Presenting the dialogue options as "you are thinking about saying the following things" is really clever and puts me into the vibe of the game even more.
I’ve never played Persona, but something about the art and the way the options are presented gave me that vibe, which was really cool! The list of consequences/side effects at the beginning seemed interesting: I almost wonder what would happen if you could actually click the link and read all the consequences in a pop-up.
The way the buttons we need to press to make certain choices is really cool and intuitive. I think it’s neat how you essentially made a Twine game here, with variables that influence the story progression later on! (Also appreciate it showing me what my life here might be like if it were interesting enough to be a game…)
Even though I know you were (rightfully) frustrated with the tech issues, what I was able to see was still super hilarious! I admire how you essentially made Ren’Py in Unity for this, and everything from the text to the graphics are just tons of fun. It’s clear you put a lot of heart into this, so definitely don’t beat yourself up for some things breaking. I still had a lot of fun and a few great laughs :)
This was so cool! I love the mesh of 3D walkable space with 2D popup text. Something that could be cool to add would be some additional text that occurs if you wait to jump into the spikes for too long (maybe leading to an alternate ending)? I’m intrigued by what the speech of the narrator lets on, and that additional text you get from rebelling could add a lot to the depth of that dynamic.