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EHCPM

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A member registered Jul 29, 2022 · View creator page →

Creator of

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Thanks! “your skill is negative/positive” refers to the number added when rolling for that particular skill.

For example: if you rolled a 3 for “Tights!” you would divide by 2 and round up to get a modifier of 2. But, because the original roll of 3 is an odd number, your modifier of 2 is instead -2. If you had rolled a 4 the modifier would be +2.

And thanks for the invite! I will definitely submit this game and if I have the time I might make a new submission too! There is definitely a lot to explore in the superhero genre!

Thanks for your interest in the game!

*Coherent two pages of *something cool! It’s a fun concept and nicely laid out.

I only played once, my time was 439.09

I didn’t realize until nearly the end that I could double-jump without a wall lol. I also got a bit confused by the teleporting but I just kept moving forward and seemed to find my way alright. I enjoyed the music and Garf’s character model especially. Great work thanks for making this!

We just played this game over a Zoom call and had a great time! It is very quick to learn and play (we did it all in under an hour) and we felt like we were able to tell a complete story of our duel. We told a story of a bowman with a Ph.D. in adventuring lashing out in righteous fury against a swordsman poking fun at him who wants to duel just for fun. If the bowman won, the swordsman would give up adventuring forever, and if the swordsman won, he would get an honorary adventuring degree. In the end, the bowman came out on top but amended the terms of the duel because he found a respect for his opponent during their fight. Here are some of our thoughts after playing:

The subtitle of the game describes it as being about bluffing, though the rules did not specify how the bluffing manifests. After searching the rules for any mention of it we ended up just hiding our dice choices from one another entirely. We did not reveal our dice at any point throughout the game and found that to be reasonably fun, though perhaps revealing after each bout would produce similar results but offer more strategy?

It gives a good framework for telling a story in a way that is easy to roleplay and feels natural. The motivations, weapons, and venue in addition to prompting the players to describe the terms of the duel gave us some great ideas for our characters and how they would interact.

It felt like the onus was on us to tell the story. We were left wanting game mechanics to facilitate storytelling or roleplaying beyond just a reminder to talk between bouts.

Thanks for making this! We had a blast with it!

P.S. I would prefer this as a selectable text file (pdf or a txt)

:)

this game is a lot of fun! the art is great, and the gameplay feels good, if a bit repetitive. also very funny! i laughed when wyvernborn asked me if i get to the cloud district often. my one frustration is i'd love to have a little more time (or maybe unrestricted time) to play with the inventory management and get it perfect!