Was bugged, so I took it down
Eight Blackey
Creator of
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Great Game Indeed!!!
The Art is Very Gorgeous and the mix of the gameplay and music imbues one with a deep relaxation feeling. The animations of the buildings/chests are very cute and add a lot to their character development. I really like the fact of how everything is well integrated into the world .
It's amazing how you pulled the story and it's secrets in such a short amount of time and the rolling movement of the house is something else (I could roll through the island all day long).
I'll definitely would play Doll House again and again.
Thank you so much. I Really appreciate that you REALLY enjoyed the game and also the fact that you have been Keeping up with The Lore of My Verses.
I didn't knew that Night in the Wood and a Short Hike were using Yarn It's awesome that you pointed that out. I'll definitely gonna check it out to maybe implement it in future games.
For the Boss Fights I expected to have three different Boss types but as you may have guessed, my worst enemy, TIME, got in the way. So I ended up with just one Boss Type. Also I wasn't able to integrate the whole story/interactions that I secondly planned to expand way more the Lore of the Verses.
Yeah, Cameras are very difficult to get right, especially when they transition from one to another (It's not like my Cam is the best in the world either and Hopefully It won't get bugged in the future with new dialogue Scenes). The camera was indeed using Cinemachine. That allowed me to make the transitions between third person and dialogue Cams. It's Great that you managed to implement it in your entry!!!
I'm glad that you liked my Art and yes I was using Bloom to help the Glows to stand out. The player damage feedback is very poor indeed, I'll improve that in the future (In the previous version there was a damage sfx but it's volume was very low that it was almost unnoticeable but now it should be better, however that's not a cue solid enough for the player to tell if the character is receiving damage or not).
A Fight with Aniliade is planned for another Game not just because of time constraints but also Narrative...
Thanks for your Rating and also for giving an Amazing Feedback in you Comment!!!
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I'm glad that you liked the Game and Models, they were made with love, tears and blood (emphasizing on Blood).
Originally I planned to have the three bosses with different attack stiles: ranged, close quarters and mixed. But due to lack of time I couldn't implement 'em. Hopefully in the future I'll do.
Originally I thought about the jump mechanic but wasn't unsure about it. But I guess it could fit the Gameplay. After all the main character is a bunny, so why not. Maybe in the future I'll Implement it.
Thanks for your post!!! =\ ^((8))^ /=
I don't have a way to test the games on different Computers to determine the minimum system requirement but.....
- Sans as it is right now needs something in between medium to high specs on Windows.
- Gaster is more optimized and require less resources so maybe its gonna need something from low to medium.
- Both Games run good on most OSX computers (except Catalina).
So the real way to know is to dowload and test em.
Thanks for your Comment and Suggestions!!! I'll try to come up with better gameplay for the future so the chapters doesn't feel boring/tedious/annoying/etc.
BTW the game was put together in two weeks (story, coding, layout, some SFX, UI) plus it was updated in another week. Also I reused most of the art that I made some months before the Jam. So, technically speaking the game was made in months and not in weeks.
=V ^(( . w . ))^ V=
K'ay pal, let's get straight to the point.
Everything was nice and crisp with your comment 'til you mentioned it wasn't worth the money. I really don't see why should you say something like that for the following reasons:
- First of All you grabbed a Key from the SCREAM JAM event, so you obtained the game for free (you didn't pay a single penny, not even a donation so your money wasn't at stake here).
- The time of development for the art assets, the licenses of the software (Rytmik Ultimate is $17.99 and that was just the audio software), and even the two weeks that took to put all of that together was time I could have been doing something else, but instead I spend all of that in this thing.
- The Overall Quality of the character models and animation is above Average (3D Art skills Required and Invested In the Product). The Story doesn't appear magically from nowhere and Music doesn't arrange itself.
- The price is not that high you know. Just taking an example: Bendy and the Ink Machine that is 5 chapter long is $19 that means it $3.99 (almost $4) but also taking into account that the first chapter was free at some point that would mean the real price per chapter is $4.99 (almost $5). PFB - Chapter 1 maybe is not closer to the level of features that Bendy have and that's why I'm not selling it higher that $3.
Said that, don't come at me saying it wasn't worth the price dude. If you don't like the thing that's fine I don't have problem with that, but don't discourage others from buying it just because you don't like it (You didn't liked it even before you played it and you Got the Game for Free from a key that wasn't specifically for you).
As Voting has began, Lord Blackey has Given the Blessing of Keys.
Eight Free Game Keys will be granted to Eight Lucky Champions, giving them the ability to play the Game for Free during the Scream Jam 2019 Voting Period, but those will last only for the Voting Period, then they will banish into the depths of The Abyss... Good Luck Grabbing Yours!!! \^((8))^/
The keys have banished into the Abyss never to be seen Again.
I've Uploaded V.1.1.0 of the game if you want to give it a go. That should work fine as it was tested on two different windows machines. If you continue to experiment the problem, please send me an screenshot of the error message and your computer's specs to know if there's something that I can do about it. Thank you for reporting It.
BTW: Have you tried with the X32 version?
Before anything else, Thank You for checking my Game !!!! :3
Just Wanted to add that I made most of the stuff in the game (Other than Unity Engine's Packages). I reused and even altered things to get the Mood on.
The Story, GUI, Enemy and some SFX were made during the jam's period as well as the first and second levels (Just the main environment, as I reused some props to fill them). The Third was reused but changed lighting and added specific props and Interactions that weren't actually there.
Thank you Again for checking the game, Have Fun and Keep Playing \^((8))^/
BTW: Probably I'll keep working on the Game to Improve things and fix some errors, so expect a little bit of Updates.
As a matter of fact it wasn't a bug, it was intended to be that way to make that part harder. The thing is that so many players got frustrated (Specially when they were playing on Laptops) and gave up on the second play through (or even on the first one) not being able to achieve the second ending or in the worst case no endings at all.
So after giving it a little bit of a thought... Ive decided to make that part easier so the players don't get so easily frustrated and they could be able to unveil most of this version's secrets.