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Thank you so much. I Really appreciate that you REALLY enjoyed the game and also the fact that you have been Keeping up with The Lore of My Verses.

I didn't knew that Night in the Wood and a Short Hike were using Yarn It's awesome that you pointed that out. I'll definitely gonna check it out  to maybe implement it in future games.

For the Boss Fights I expected to have three different Boss types but as you may have guessed, my worst enemy, TIME,  got in the way. So I ended up with just one Boss Type. Also I wasn't able to integrate the whole story/interactions that I secondly planned to expand way more the Lore of the Verses.

Yeah, Cameras are very difficult to get right, especially when they transition from one to another (It's not like my Cam is the best in the world either and Hopefully It won't get bugged in the future with new dialogue Scenes). The camera was indeed using Cinemachine. That allowed me to make the transitions between third person and dialogue Cams. It's Great that you managed to implement it in your entry!!!

I'm glad that you liked my Art and yes I was using Bloom to help the Glows to stand out. The player damage feedback is very poor indeed, I'll improve that in the future (In the previous version there was a damage sfx but it's volume was very low that it was almost unnoticeable but now it should be better, however that's not a cue solid enough for the player to tell if the character is receiving damage or not).

A Fight with Aniliade is planned for another Game not just because of time constraints but also Narrative...

Thanks for your Rating  and also for giving an Amazing Feedback in you Comment!!!

=\ ^((8))^ /=