They are all setup with materials. No textures.
ejgarner118
Creator of
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If anyone has any time to kill, I'd love some feedback on how mine is coming along: https://ejgarner118.itch.io/contracube
It's about half way along now, how's everyone's progress coming along?
Mines going pretty good. I made a lot of fixes from input I've gotten on the game, made good strides to getting things rolling in android. Still need to fix some levels and add in a mechanic. I'm thinking since it's mobile some kind of shake to jump kind of thing. But no idea really on that yet.
Thank you so much! I really appreciate it, and I'm glad you had so much fun playing it.
The single hit taking off multiple lives has been updated for V2 and will no longer be an issue when that gets pushed out.
As for the level design, you're absolutely right. I didn't give enough time to fully plan out the levels like I would have liked. I've been going through with much more intention when planning the levels. I've gone with a duel approach. Keeping the preplanned levels (with better design) but having a procedurally generated free play mode. That seems like it would be the best of both worlds.
Thanks again for your input, it is very helpful. I'll make sure to let you know when I get V2 out.
Getting so close now! Who wants to be the last 3 Rockstar's who help this first time Jammer break through to 20? ContraCube could really use your ratings and honest opinions. https://itch.io/jam/brackeys-7/rate/1419716
This has probably been my favorite game I've played all jam!
It's really well polished and simple in the best possible way. The humor is great and extremely witty. The art style, audio and game play were all great. I smiled the entire time I played the game.
Of all the games I've download, this one will be staying on the ol' hard drive. Thanks for sharing!
This seemed to be really well polished. The controls and the graphics were great together. And I really liked the concept. Unrealing the objects was a great mechanic.
I do feel like I died a few times even though I did shoot the object and it changed, but not quick enough, maybe.
All around, really fun.
I think the art style and theme of the game were great. It carried through in everything from the landing page to the last minute you play the game. The art, music, and SFX were really well polished.
I had a bit of a hard time with some of the puzzles in the beginning but started to get the hang of it pretty quickly. All around a fun and well-polished game.
For anyone curious. I've posted a devlog of what I hope to implement better in V2 here: https://ejgarner118.itch.io/contracube/devlog/355197/post-game-jam-info
I will have a playable version uploaded soon to the latest changes. But want to let this jam come to an end first.