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ekaferomeno

6
Posts
1
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A member registered Mar 16, 2022

Recent community posts

Sure, I've already downloaded the game. Would you kindly explain how to open that debug console?

Not a "bug" per se, just what seems to be a "design overlook". One of the upgrade options of Launch seems to be strictly better than another.

It looks like I've somehow broke the card drawing ability of the Dream Fragment. Trying to figure out the pattern here, but maybe it just ceases to work after certain number of self-replications?

Another weird behavior: this memory had somehow "stuck". The text says it's ready to recall, but it's in red, there's no frame around the memory and clicking on it provides no visible result.
 

(3 edits)

The Exam card seems to not work on the cards forgotten this round? Not sure about it, still trying to gather more information. Here you can see The Exam on the top of discard pile and Subconscious in the Forgotten pile (it's the only card there). I've used Exam and it shuffled Clown back to the draw pile, but not the Subconscious. And there were no other forgotten cards beside Clown and Subconscious when I've activated Exam.
UPD: I suspected that maybe the root of the problem is somehow related to enhancement, but in later turns Subconscious was "remembered" from forgotten pile successfully.
UPD2: Had recreated this bug again with both Clown card - looks like being forgotten in the same round the Exam is played is indeed the issue.
UPD3: Looks like the bug specifically affects the last card played in the same turn with the Exam. I've managed to forget two cards and use (upgraded) Exam to remember them - the one played second remained forgotten.

Hypnagonia community · Created a new topic Bug Reports
(1 edit)

Hello. I guess this game would eventually need a bug reports thread, so here it is. Very much enjoyed my first run so far, but I've encountered a behavior that seems to be a bug in the very beginning of the second run. This Noisy Whip behaved like it has a quality indicated by a STOP sign (as in, the turn ended automatically once it was played). I had encountered the same problem in the end of the first run, when I've picked an option that scarred all basic action cards. Even though only one of the whips got that turn-ending quality in its description, both behaved like they had it. I'm a bit surprised that scarification persisted in the new game. I'm going to restart the program after this battle to see if that would help, and write an update after that.

UPD: Restarting the game indeed helped. Still curious if it would help with the first run if I wasn't so caught in the moment.