Can't fault this game at all. I vow to never turn my back on a cactus again!
Ekster
Creator of
Recent community posts
Don't you just hate it when the banana bouncers ruin your night out? Wholeheartedly loved the concept, art, music and little touches that you put in here and there. If I had to be picky I would say it needs a little fine tuning in terms of the distribution of dancers (more of them as well as clumps of them to run into would have been fun) as well as making it easier to build mosh-rage. But other than that, great job and looking forward to playing more of your games.
I will always highly praise a jam game which aims to do something both fun & achievable, and does it well. This really comes across in this game and though it needed more mechanics to really make it a full game experience, I'm glad that you focused on creating a fun game loop in the very limited time available. Great game!
The music alone got me so into this game, every time I crashed I thought I was done but then I mysteriously hit the restart button each time. Fantastic game and I had a lot of fun playing it. For your next version I would love to see some player animations. PS there is a special place in hell for whoever put that moving cactus in the level :D
You know I really liked playing this game due to its short length, great audio and art. It was a bit punishing at times with the one-hit KO but as the stages were not long it was fine. As an improvement I would have liked to have seen better enemies, both in variation and AI. Very good job and well done!
I would have loved a tutorial to really get into the game a bit better (only cos I'm a bit slow) but otherwise, playing this was a fantastic experience - the professionalism really shined. You both asked the universe the question of whether or not making a cacti RTS was possible and the answer was yes. Yes it was.
You guys really demonstrated you had some fantastic skills when making this game. The problem with a game which is so well-polished and excruciatingly close to being finished is that it's so easy to critique and say what more can be done to get it to 100%. I'll admit like others I also didn't quite 'get' the gameplay part but I don't want that oversight to detract from the good effort you all put in, so well done.