Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

el_matin

5
Posts
1
Following
A member registered Jun 11, 2020

Recent community posts

I loved the game! I've been playing for 30 minutes straight, it's super addictive, and I got to a 208 high score.

In my opinion the movement is fine as it is. I've seen other people say you should be able to move more freely, but I think the fact that you have to coordinate both vertical movement and rotation to get the atoms to hit where you want is genius, as it is that you have to mind the correct orientation and that both main mechanics (making and breaking bonds) can be both good and bad depending on *where* it happens.

It is a very challenging game. It gets very hard very fast, so you could tweak the number of atoms or their hitbox (maybe the clock?) to get a difficulty curve a little more smooth. I also found it pretty punishing when you get atoms where you don't want them, as they quickly bump into others and it gets more and more out of control. However, the game also lets you recover and start from scratch if you manage to break the right bonds in the middle of the chaos.

To be honest, this is the best game I've played in this jam to this point. I hope you get to the top 20!

Great game! There's a lot of potential

I had a lot of fun with this game! I love the aesthetics too, and the persecution at the end was a very nice twist I didn't expect. 

As something I'd change, I don't like that when you're standing on a button it still turns red for a split second. I would make it so that the timer starts once the character is *no longer* standing on the button.

The only bug I experienced was that when you rush with your chains towards a wall in a perpendicular direction with the direction of the chain, you get stuck inside the wall. For example if I throw the chain left, then go down and rush from there, moving in a parallel direction to the wall.

(1 edit)

I like the idea of the game and I like when puzzle games give you a more open structure so there are multiple ways to beat the same level.

It would be helpful if the game told you where the pieces are gonna be once you move them (like in chess apps) so that you don't have to count square by square.

I did experience some bugs when I tried to click on circles that couldn't move towards one another. Every one of them showed the heart particles and when I finally did a legal move many of them moved at once in unexpected ways and I had to reset. This could be fixed by making it impossible to select more than two circles at once.

Oh my this was tough