That was a fun journey into your psyche, the story was definitely the highlight. I liked how the abilities culminated at the end to kill death, though I was hoping for some more phases for each boss. Awesome job though, I'm excited to see more. The character's movement animation was super smooth looking by the way. Thanks for making it :)
elacim
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I love these types of games, and I think you did a wonderful job at a fresh take on the genre. I had to eventually stop after spending 30 minutes just collecting honey so I could start playing other people's games! I loved the small details in the movement especially, the lil worker bees slowly deccelerating towards the honey, the trail following the queen, oh and the cells being highlighted when over them was a spicy bit of visual feedback. I guess my biggest criticism would be the speed multiplier, which made me feel motion sick when it got too fast - though I'm pretty sensitive to that stuff.
Thanks for making it, I'm going to go back and collect some more honey :)
Ah thanks man, I really appreciate that. I wish I could take credit for the art, but apart from the basic sprites (player and walls), it was all procedurally generated by my man deep-fold who's also on itch (https://deep-fold.itch.io/). Check out their games stuff too! It's awesome work.
And thanks for the feedback about the UI, I was unsure of it's bare bones-ness, I'll be sure to spend more than 3 minutes on it next time lol. I'm glad you liked the 1 minute time, cause it used to be 3 minutes but it dragged a bit and I didn't have enough time to add more content so I'm happy it worked out in the end! About the difficulty, in hindsight I should have slowly increased the asteroid spawn rate, or add an option for reduced rates in the main menu.
Thanks again for your review! I'm just happy to be here and making games honestly.