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Fear Coefficient's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #22 | 3.294 | 3.294 |
Presentation | #53 | 3.235 | 3.235 |
Overall | #55 | 2.985 | 2.985 |
Concept | #57 | 3.000 | 3.000 |
Use of the Limitation | #80 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Firminou and Lego(my cat)
Software used
Godot & Aseprite
Use of the limitation
It decide your stats. So after looking at the the FAQ this is forbidden as it is just a disguised random number generator but I think I still did well to go with the Theme and Limitation.
Cookies eaten
I ate the Cookie Monster for breakfast.
How was your experience with Mini Jam?
Really great but I think you should let more freedom (for instance the dice thing) because letting more freedom could be better. But overall it was great I really liked the discord and the theme was nice. And btw this isn't private I can see what other people put in this box.
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Comments
Great game ! Maybe the strength and the light could depend on the strength and life (idk more light when more strength than lifes)
I love these little arcad-ish games <3
Easy fun arena game. Love the close-range sight. But I feel like this game needs to get harder with the score. I god 125, collected like 8 hearts, and basically, I was doing better than in the beginning but the difficulty was the same. But other than that, I liked it. Well done!!
I enjoyed it a lot until I got a god roll and was pretty much invincible (two shots to kill). Really fun, would be great as a quick little game on a phone
Great job! Although the aiming was a little bit off in my game
I actually really like the atmosphere of this game. You really get a sense that things are escalating out of control and the wall of monsters is closing in on you. It's simple yet effective. Nicely done!
Has a good concept and simple mechanics. Great job!
I enjoyed this game and I liked the concept overall! I liked how the game looked and the general feel of it!
If you are thinking of adding something post-jam, I think right now you can kinda set yourself up to endlessly defeat enemies easily. Maybe something that could be interesting to explore is a timer of some kind. That way, there might be situations where there's incentive to increase fear so you can get a higher score within a time limit. You could even add little time power ups that drop around the room that add to your time (or freeze it, or something like that) so you have more incentive to move around. Alternatively, making the enemies more difficult over time might work well too (I wasn't sure if this was already a thing in the game or not, if it is, my bad for not noticing!). These suggestions are pretty subjective, so whatever works best; I already had fun with the game as is!
Great job on the game!
Cool idea, game controls well but a smaller gun would make it a little easier to hit targets.
❄ your stats basically randomizing every time you get hit creates a really interesting dynamic! it could use better feedback when you take that damage though.
The way enemies just come toward you from all around consistently really encourages the player to sit still though, perhaps there could be a way to encourage a little more movement and exploration? maybe something that will reroll your dice without doing damage?
Interesting idea - my team had nearly the same one lol!
pretty cool
the gun is too big imo