Sir, there's a square..
ElanFrost
Creator of
Recent community posts
Thank you for playing! "A bag of milk inside a bag of milk" sounds interesting, I'll have to check it out myself later. There's a neat trick to the ending of the game - it always ends with the same fade to black, but the conversation you had paints the ending in a different way, so the way you feel about the ending I think is important.
Hello Novicearts,
Unfortunately after checking online, I've come to the conclusion that Godot 4, unlike Godot 3, uses something called SharedArrayBuffers that makes the game more efficient, but in turn the itch game will only work with chrome-based browsers. As far as I'm aware there's no way to turn this feature off at the moment. To mitigate this, I'll provide a downloadable version, which isn't ideal, but it's the best I can do at the moment.
If anybody has any information about how to combat this issue, it would be greatly appreciated.
Thank you! I had a lot of trouble ironing out the kinks with the deformation of the items. As you can see, there's still a pile of bugs that need to be taken care of! I'm thinking of implementing a lot of different deformation options based on how you angle your strikes in the future, so the speed problem should be taken care of.