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Scrap Sword Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 3.536 | 5.000 |
Fun Factor | #56 | 1.980 | 2.800 |
Visuals | #56 | 2.404 | 3.400 |
Overall | #64 | 1.980 | 2.800 |
Audio | #71 | 0.849 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
No, I did not use third party assets.
Did you choose from one (or more) of the optional secondary themes?
Industry, You're Your Own Worst Enemy
Does your game contain 18+ content (Nudity, Gore, Language)?
It does not.
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Comments
Very nice visuals and a very unique idea.
This was a really interesting game. I thought the frying pan would be the easiest one, but boy was I wrong. Great prototype for a relaxing blacksmith game.
I was devastated when I booted up the frying pan and saw how it behaved while being deformed, definitely in need of improvement!
Really cool prototype! I don't think I've ever seen a game like this before and I'm impressed with what you got so far. With more fleshing and polishing, I think you've potentially got a cool game in the making here! Perhaps you could add a way to hammer away faster at the items in the future. It would be a nice QoL.
In the end, I only managed an accuracy score of 26 haha.
Thank you! I had a lot of trouble ironing out the kinks with the deformation of the items. As you can see, there's still a pile of bugs that need to be taken care of! I'm thinking of implementing a lot of different deformation options based on how you angle your strikes in the future, so the speed problem should be taken care of.