It's on the bottom right of the table. The blue bit. ;)
Elatronion
Creator of
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I find that the character could benefit to have some slight acceleration and perhaps a lower top speed, but otherwise this game was very fun!
I expected using the rock to eliminate enemies would of been clunky, but it works surprisingly well and offered creative gameplay opportunities in the levels.
I beat it twice! The game's much easier the second time around, haha!
Good job!
It was fun to figure out how to get pass the obstacles, the level design is interesting, but it doesn't leave much room to figure it out, as the level can often come quite fast, and I can't see a level before I play it.
It gives me LBP community level vibes.
I'm proud to have beaten all 4 levels!
The platforming felt a bit harsh, but I quickly got used to it.
At which point, I could focus on what this game does great: the puzzles!
The game is well paced, and it's easy to understand what's going on. Allows you to have a few "Aha!" moments.
I think the only change the game would really need is with it's movement mechanics. Lowering the jump and character acceleration, perhaps.
It's a nice simple cozy game, impressive that it was made in so little time!
At first, I was annoyed by the fact I couldn't control which employee did what, but then it forced me to think about the order I click things in, and their distance to each employee, which I found fun.
I played "20 days" before learning I can upgrade the furniture, at which point I upgraded half of my utilities to their max tier. I probably just didn't read something somewhere.
This experience did make me realize that the game is far easier when you just have kobolds coming in, especially if you have half your utilities still at tier 1, haha!
I made it through 30 days without a single unhappy customer, which either means the game could be slightly more challenging, or I'm a pro gamer.
I did learn about the shop thanks to the otter interjection, though I didn't find use any of the items, I didn't particularly need them.
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The game plays great, there seems to be no glitches, none that I've encountered.
The game looks adorable, though certain assets seem more rushed than others.
The music is phenomenal, fantastic job Mato! It's literally perfect. I appreciate the simple adaptiveness of the soundtrack. The sounds as well, though idk who was responsible for that.
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Bonus points for having a Linux build.
That's my two cents. Great job on the game!
I agree that the node system is really interesting and seems to follow how most game logic works in Godot as it is. The add-on could benefit from a couple extra signals and structural changes, nevertheless, I see potential!
A demo scene would have definitely been helpful.
Congratulation on your release!
I am absolutely impressed with what you've managed to create in the span of a week! Especially for your very first programming project!
Lotsov Bullets is very fun to play, you managed to create quite an interesting atmosphere, slight mystery and fantastic enemy. The multiple endings create a challenge that definitely helps for the game's replayability. I enjoy the enemy's AI, the bullet patterns it shoots and the various phases! It really brings the game to life and removes repetition. This keeps me, the player, engaged!
It really shows that you understand the fundamentals of game design, not just conceptually but in practice too.
Not to mention your amazing as always artwork. ;)