Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

It's a nice simple cozy game, impressive that it was made in so little time!

At first, I was annoyed by the fact I couldn't control which employee did what, but then it forced me to think about the order I click things in, and their distance to each employee, which I found fun.

I played "20 days" before learning I can upgrade the furniture, at which point I upgraded half of my utilities to their max tier. I probably just didn't read something somewhere.

This experience did make me realize that the game is far easier when you just have kobolds coming in, especially if you have half your utilities still at tier 1, haha!

I made it through 30 days without a single unhappy customer, which either means the game could be slightly more challenging, or I'm a pro gamer.

I did learn about the shop thanks to the otter interjection, though I didn't find use any of the items, I didn't particularly need them.

---

The game plays great, there seems to be no glitches, none that I've encountered.

The game looks adorable, though certain assets seem more rushed than others.

The music is phenomenal, fantastic job Mato! It's literally perfect. I appreciate the simple adaptiveness of the soundtrack. The sounds as well, though idk who was responsible for that.

---

Bonus points for having a Linux build.

That's my two cents. Great job on the game!

(+1)

Thank you for your lovely comment! Glad you liked it.

As you probably realized, upgraded stations attract larger customers. They require more work but also earn you more money. Staying on tier 1 and only serving small customers is kind of a cute idea, haha, although it would make the game a bit stale. I better add a symbol that highlights what items you're able to purchase!