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Elegor

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A member registered Sep 06, 2022 · View creator page →

Creator of

Recent community posts

No problem! It was really hard to decide what to charge, as I spent a huge amount of time creating the game, and I think it's great fun to play, but I also didn't want to put people off.

The number of sales has been tiny though, so I decided I'd rather have more people playing the game than trying to make money from it :⁠-⁠)

Mike has just released yet another new version of CSpect and people have reported that it now works with the very latest OS version.

I'll give it a test tomorrow and then update my downloads if the game runs properly.

Ah, it worked okay when I downloaded it a couple of weeks ago.  It looks like it could be a temporary DropBox error, but if not then Mike Dailly might have removed it for some reason. I can't find any other sites with a download (and it's probably not a good idea to trust other sources anyway).

If you don't have a Spectrum Next to play the game on, then I'm happy for you to request a refund from itch.io support.

It's still available here:

https://dailly.blogspot.com/2023/07/cspect-v21944.html?m=1

This is the only version that will work with 2.08 of the Next OS at the moment.

I've just uploaded a new version of the game with an additional map and game mode.

There is also a specific CSpect version that uses a 2.08 SD card image containing the game, which can be run using the instructions described in the CSPECT section above.

This version also doesn't attempt to play any music, as the driver was causing problems for CSpect.

A new version of CSpect has just been released, so I'm going to test Tank War Next with it over the next couple of days to see if it fixes the current sound issues.

Once I've done that, I'll provide some more info on how to get it set up and the game running.

Thanks - I really enjoyed watching the game being played, and to see how you use a lot of the same tactics that I do.

It gives me a lot of encouragement to keep supporting the game with updates and new maps.

I'd love to get a networked two-player version working if at all possible!

Thanks for the great feedback!

  1. RESPAWN - this is something I fixed after creating the demo version, but I'm just finishing work on a new map, so once that's done I'll create a new release that contains both.
  2. EDGE OF THE MAP - this is a technical limitation of my code, but I can understand the frustration with it so I'll take another look at resolving it.
  3. LIVES - I think myself and the testers probably got too good at the game over time, so I was more concerned about it being too easy than too hard. Building an extra-life feature isn't difficult though, so I'll take a look. It would be a shame if people didn't get to visit the later levels because of this.

Thanks for the positive feedback Rob, I'm looking forward to finishing off the documentation now that I have a relatively stable set of code to work from.

When I get a chance, I'll add a devlog here with details of how I rescued it, along with my ongoing attempts to load the original Quill data files.