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Elemorion Interactive

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A member registered Jul 10, 2024 · View creator page →

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We have published our game on 18th of July (5 days ago) after which we polished it, assuming it originally was not indexed due to the quality of it's user interface. The size of our project was on a smaller end, but due to apparent invisibility of our game, we are concerned about publishing our future project, since it could easily pass under the radar as well.

Is there anything that we can do to make sure our game gets indexed? Would a larger game with more content have a better chance of getting noticed?

We have read the guide on getting indexed and our game is playable and by our judgement it does not break any terms of use.

The game in question: https://elemorion-interactive.itch.io/knightsquest

What is a commonly accepted ethic of devlogs? Is it acceptable to keep them frequent or is that considered spammy? Should we announce every new change to keep the community engaged or should we keep them reserved?

We announce the release of our first game, Knight's Quest. It is an action game in which you play as a knight fighting the hordes of evil creatures. We developed it using Unreal Engine 4 and custom made 3d Models.

https://elemorion-interactive.itch.io/knightsquest

You can also check out the gameplay video on youtube:

Current record is 250 kills made by our Engine Developer during his procrastination often labeled as "Play Testing".



Can you beat the record?