Older Clickteam engines like MMF2 use a code compression algorithm that sets off these false positives, it's been a longstanding issue since the early days.
Elfi
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Thanks! I use Linux as my daily driver and workstation so it was first and foremost on my mind. <3
The difficulty is the regular thing I hear about that too, and I understand. I didn't have time to add quite all the features I wanted including defence mechanics or less aggressive varieties of enemies or tune things, so it became hyperaggressive to an extent even arcades wouldn't do. Additionally, I agree the lack of instruction on pollen collection does need to be addressed (it's collected from flowers that bloom after destroying corrupted ones for the record), so I will update the instructions with a blurb on that and plan for an attract mode that explains the mechanics as I add the remaining features in.
Thank you for giving it an earnest shot <3
Hello! Just picked up 1bitdragon in the hopes that it would be a good guide for first drafts as a fledgling composer, and I immediately ran into a problem when I decided to test the waters with a song that had inserted itself into my head today:
The program, far as I can tell, only supports 4/4 measures, when the song I wanted to compose is 5 beats per measure (5/4), and I'm certain more would've called for 3 beats per measure (3/4) later on.
Are there any plans to provide the ability to change the length of a measure in the future?