This was a lot of fun! I would stagger the firing patterns of the enemies to create some more gaps. Since they fire on the same tick, there's very little room for error
Eliasar
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I had to add the render feature after the fact. This is probably because I installed and removed the unity package some amount of times to try to get it to render. Once you have URP set up in your project settings, find your "URP_Renderer" object in your Project and look in the Inspector window for "Add Renderer Feature". Add the "Bullet Fury Render Feature" and you're good to go!