this was a cool concept, I liked the sfx and movement was smooth. the color code for the bullet was off though, or maybe I just didn't understand the 'yep' and 'no' panel? the enemy variety was also nice, really good game and take on the concept. 👍🏽
EllaRed
Creator of
Recent community posts
I love the simplicity of the game's mechanic, and the dialogue was really fun. the web version is indeed bugged, crashed when the therapist was talking about time. the art was great, music was great, i loved the slow fill up of the bg, and the narrative is truly a great on role reversal, thanks for making this❤️🔥
i love the lighting technique you used. at first i thought they had sometime to do with the overall puzzle lol. the particles effects were really great too, but the movement for magic was ridiculously hard. from the targetting to getting the right spell, but maybe i just suck at wand flicking. i also really loved the bgm. all in all a great bit of fun.
Really unique take on the escape room theme. i scare easily but this wasn't too bad. the keys, especially the red one, get getting stuck in weird places or falling into the floors and walls so i had to restart a few times even though i knew where they were, or just cheat and stand up. was a really fun experience.
Some changes I'll be making after the game jam, since its way past submission time:
I really can't believe I forgot to add that the trigger button has to be pressed down for gesture recognition but yeah there's that. Also I noticed it causes conflicts with using in game objects so I plan on changing the gesture recognition trigger criteria.
hi koku, I'm sorry, I can't believe I forgot to add that the trigger button has to be pressed down for gesture recognition to work. I'll add it to the game description now. Also, for the telekinesis, it only works on small objects in the room and it seems to be working on my device, could you please let me know what device you tried the game on?