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Ellimity

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A member registered Jan 31, 2024 · View creator page →

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omg when the basement flooded I got so scared, I thought the lighthouse keeper was gonna die or something LOL


atmosphere 10/10, nice work! 

thank you for the feedback B)

yess youre so right, we ended up making the sprite too big which makes the collision shape unpredictable. it would have been cool to see like a highlight or something on the edge of the grass youre about to cut so its more fair!

thank you! our pixel artists are amazing!

IKK danji is amazing!!

NOOO LOL

thats good to keep in mind for the future, to have multiple input options or let people change the settings. and yes the artists on the team ate and left no crumbs I agree B)

thank you! yeah the movement needs some work lol,  we made the player sprite a bit big which makes the collision shape a lil awkward.

thank you!!!

Really cool idea, managed to beat level 13 LOL

This is so well done and polished, amazing work!

thanks for walking me through on stream, like I said can definitely imagine this as a full scale horror game. what a feat especially in 48 hours, amazing work!

This might sound like a weird compliment but I love how interactive the tutorial was!

This was super fun and cute, just the right amount of challenge :)

Gonna try to beat Agent Jo's high score for sure

LOL

Really great work! If I were to give any feedback I'd suggest speeding up the quick time event where you gotta hold the bar over the green part, unless I was doing it wrong it always went by really slow lol

thank you sm!!

Thank you! More difficulty progression would have been fun, like maybe you start with just needing to put one element on the statue, then 2 then 3, then 4?

22 DAANGGG thats way more than me...

Thanks for the feedback!!

Thanks! Yeah I think we need to incorporate a way for the player to know what they did wrong... and as for the features being similar this is also something we would look into if we decide to develop the game further, thats a really good point.

thank you so much for the feedback, esp with the fast credits. Will definitely keep in mind if we decide to update the game further.

HAHA lets gooo

thank you so much, thats so nice of you to say!!

thanks so much, we're really proud of the art!!

Ohh that sounds so fun! Imma check it out for sure.

I had a ton of fun playing this, unfortunately the web version made it hard to control the character but that's prolly an issue on my end. I didnt get to finish the boss battle due to getting stuck to the left of the big boxes, which protected me from the enemys but also made it so I couldn't kill them..

Thank you!!!

Thank you! And yes haha it is pretty difficult, even for us...

The writing made me laugh, I was curious to see each new Dragonslains name lol.

This was a blast. I played till I croaked.

Thank you!

Glad to hear it! I totally get what you mean with the customers, I was actually worried it might be confusing to have both the customers and statues be randomized, thats something to consider in the future. 

HAHA honestly me neither, my memory is worse than I thought. I'm glad you enjoyed!

Thanks so much for having me to work on this! What I played so far was super fun :)

this is so thoughtful thank you!!!

Thanks so much for the opportunity to work on this, I had so much fun!!

this will be my first jam as a new dev so im really excited to get a chance to participate in something like this. :)

if you're the same type of learner as me -> Unity - Manual: Scripting (unity3d.com) if you have the motivation, read through this section of the unity manual and make notes on what you think is useful. that has been helping me learn syntax and stuff as someone with only python knowledge from a few year ago 🥹🥹