The visuals here were stunning! I'd love to see this expanded upon in the future, would have liked to seen a bit more done with the story telling with the found notes. Good stuff!
Elliot Gorny
Creator of
Recent community posts
I know what you mean making the hit boxes with this were really odd, they're actually quite a bit smaller than the player; however due to the perspective of the camera it is really hard to gauge distance, especially in the long stretches of obstacle segments of the level. Thank you for the feedback it is much appreciated :)
Apologies for those that are not using 7zip or Winrar,
https://drive.google.com/file/d/1gl0lcMXzWU869hAjVatpPRu6Lu7W56FR/view?usp=shari... here is a link to the .zip of the game
Apologies for those that are not using 7zip or Winrar,
https://drive.google.com/file/d/1gl0lcMXzWU869hAjVatpPRu6Lu7W56FR/view?usp=shari... here is a link to the .zip of the game, my bad - Elliot
Thank you for the feedback, we would have liked to add some effects or a stun mechanic in the game from being hit, however due to time constraints we couldn't achieve more than the essentials of the game concept. I think your point about the controls feeling floaty is fair too, perhaps we should have adjusted the falling speed of the player and tweaked the movement some more.
I'm leaving this here although it is in the description too as its very important:
To do damage to your opponent you must attack them with the opposite attack colour than the colour state they are in e.g: Attack with red punches if your opponent is in the blue state.
Punches are Red and will put the player in the red state and Kicks are Blue and will put the player in the Blue state.
The colour of your projectile will be whatever colour state you are in e.g: If you are red you will shoot red projectiles.
I'm leaving this here although it is in the description too as its very important:
To do damage to your opponent you must attack them with the opposite attack colour than the colour state they are in e.g: Attack with red punches if your opponent is in the blue state.
Punches are Red and will put the player in the red state and Kicks are Blue and will put the player in the Blue state.
The colour of your projectile will be whatever colour state you are in e.g: If you are red you will shoot red projectiles.
Thanks for the feedback we wrote this in the description: you can only do damage to a player if you are the opposite colour to them. E.g. red punches can only damage blue characters. So if the attacks were not having an effect that's likely why. The idea is to switch your colour by using the punch and kick to hit your opponents weakness. The energy shot will be whatever colour the player is. Sorry if that wasn't made clear.
Thanks! I didn't make the music just to let you know!
I linked the creators on the game page:
https://www.youtube.com/channel/UCsLlqLIE-TqDq3lh5kU2PeA
I made everything else myself though.