Uy si, creo que un tap mayor a 0.15 seg es todavía muy corto para considerarse como un hold; pero eso es cuestión de jugar a subir los números hasta que se sientan bien. Lo del cambio de los 2 segundos no lo había notado! Pensaba que las formas cambiaban totalmente pero no me habia dado cuenta que era solo el orden. Puede que con mejor comunicación sobre esta mecánica se solucione el problema. De resto, muy cool :D
Elmartipro
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Awesomely nice visuals! I could not really explore the gameplay as I continued to fall to unreachable lands and never found Titania. I don't know where she is, but it would be nice if one of the towers had her name so that you have to find your way there (knowing the objective but creating your own path. Apart from that is a really good execution of a really interesting Tohad's composition. I love it!
Fantastic place to explore! Some interconnectivity between zones, better terrain slopes (in order to consistently climb what is supposed to be climbable and some more landmarks to properly add a bit more care to the ‘‘empty areas’’. Nonetheless, this is a superb experience with some nice ambience and biome diversity :D Recommended!
From the first moment you arrive you already feel a proper ambiance of home nostalgia that is really suitable for the moment. After it, all that comes with the addition of the hologram, the scenery, dialogue and the easily overseen but fundamental echo that the ghost produces as you talk with him makes it a truly wonderful experience. But ufff, I did not expect to have one of these puzzles in this contest to be honest hahaha (maybe I made it harder than it was :P) . I had to go pen and paper to do it; not to mention that the first time going through it I just closed the game out of soft frustration after 10 minutes of random playfulness. Reaaaally cool :D
Thanks for the reaally constructive comment! I'll work on tuning the problem with the voxels; and while one of my intentions was to make the player feel that they had to really explore to get up, I may have needed to spare more on proper soft guidance. May I ask which parts did you feel that needed a bit more direction (I you remember, surely, if not there's no problem :D). Again, thanks a lot for the feedback!
Gorgeous vistas, cool effects, simple yet engaging mechanic and so favourable lightning. Adore the giant "pipeline thing" overhead. Would be nice to reduce the chirping of the birds as it can get a bit ache-inducing, decrease the size of the particles that follow you a bit, and upload a better screenshot as you have some fantastic vistas that can make your level stand out a lot more!