Wow!!!!
ElmonEPG
Creator of
Recent community posts
Thanks for your comment! Glad to hear that. I tried to separate source to character move, main procs of the game, stage datas, and initialization. I believe that makes me easy to implement later. Especially those codes are getting bigger. But because of my knowledge of debugging program when someting went wrong, it is hard to figure out what is wrong in other included source file. So that, currently many codes that should be separated are in main source file.
About quit, I should remove quick quit key and make main menu like start/config/exit game before submit. Definitely, it is changed later!
Thanks for the comment! This time, for now, I most likely randomly make a bitmaps, Many patterns that I logged to devlog are not used yet. But I would make an image of world for this game first, like story (why player should destroy enemy :D), background image, then create bitmaps. That's another interesting point to create you know.
Thanks for your comments! Maybe it was better to start something simple puzzle or card game. Because I notice that shooter game requires lots of implementation than I expected first. But I believe this project gives me lot of experience, opportunities of learning and codes. I enjoied so much. About font, I would like to express something metaric at this time.
Several times of playing the game, I understood 3 params for creating unit. Still not sure how to increase B.vrs. But other than that, I can create town. I hope I can re-do when I put a unit to wrong place. Also, if I can create something 2x2 unit, I could fill empty place in the map :) Anyway, I enjoyed to play the game! Great works.