Are we allowed to create extra assets outside the ones provided that still fit the art style?
ElvenSlayer
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Hi everyone.
I am a unity programmer, I don't have a ton of expierence but would consider myself decent and figure things out pretty fast most of the time. Don't expect anything triple A or to advanced. I just want some people to have fun with and use this as a way to learn and develop my skills in the upcoming gamedev.tv jam.
Regards
ElvenSlayer
Hey!
I'm working on a FPS Rougelite, while it isnt specifically a RPG there are RPG elements. The premise for the game is that you go from planet to planet fighting diverse enemies in diverse environments and gaining an assortment of randomized loot. The atmosphere is a mix of sci fi and fantasy and the art style aims to be something similar to Arcane. The team currently consists of a programmer (me) a 3D Artist and a music composer. If you want to find out more or are interested add me on discord (ElvenSlayer#2352).
Info:
Arcane Caliber is an FPS ROugelite that aims to satisfy your power fantasies of shooting shit with guns and blowing stuff up with spells! The aimed setting is a mixture of sci fi and fantasy where you travel between planets with diverse enemies and environments. Some ideas include a japenese culture style planet with cyborg samurai and a planet inspired by chemtech from League of Legends where you fight chemically mutated/ enhanced enemies. The art syle aims to be cartoony/ anime like Arcane.
Whats been done so far:
The project is mostly in the prototyping phase but with a lot of features already coded in since I have been working on the project alone mostly and I'm a programmer. Movement, gun play, interaction system, basic enemy AI, randomly generated loot pool, health system, leveling system and procedural generation are all mostly done and just need to be brushed up closer to release. All the models that are in the game currently are free assets that I'm using as placeholders until assets can be made and implemented. Some basic Concepting for the main character has also been done.
Looking for:
3D Animator = An animator who can do both character and weapon animations eg. reload, shoot and enemy melee attacks animations. Preferably be able to rig as well.
3D Artist = A generalist who can work on weapons (mostly guns), characters and environments. Should have an understanding and be able to take a asset from the moddeling phase to a game engine ready state.
Concept Artist = Someone with good talent in concepting characters and environments. Should be able to work in a cartoony/ anime style with both the sci fi and fantasy genre in mind.
If you plan on joining the team you must be willing to work constructively in a team. You must be able to speak English to atleast a decent level and have good communication skills. Expierence isn't required but you have to have some work to show off. You can determine your own hours. NB this is a collaberation oppertunity and no compensation can be given until after launch at which point profits will be shared with team.
Contact me:
If you are interested in checking out how the project has developed check out my twitter (https://twitter.com/RealmsElven), you may also contact me if you want me to send you a build of the game to play. You can message me through discord (ElvenSlayer#2352) or through email (elvenrelamsgames@gmail.com). I Look forward to hearing from you! This is a collaberation oppetunity but profits will be shared with team after launch.
Regards
ElvenSlayer