Fun game! As others have already said, a speed up button would be nice. Also, the difference between red and gray transparent arrows get very hard to see if you're colorblind. Maybe you could change something to make it easier to differentiate in the future. But I liked the concept and I think with some more rules and a bit more polish, it could be a really chill game!
Elytron
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Very enjoyable game with nice graphics and fun puzzle ideas. The difficulty curve seemed a bit to flat for me, but I think it's also fitting for the game jam.
We made a game with a similar idea but weren't quite sure how to display how the player character was going to move but I really like the way you did it!
Congrats on such a nice game!
very cool game! I liked the difficulty curve. When placing a tile inside of the player, he often gets boosted up at high speeds, which is satisfying but kinda op. Also I got to level 56 but then placed a tile so perfectly inside of the player that it launched him upwards at such a high speed that the camera just got stuck and now I'm doftlocked as the player is nowhere to be seen. But still very fun!
Thanks for the feedback! During the jam, we thought about a lot of different ways, how we could represent the algorithm the ai is following. We thought about using actual programming language to desplay it or something more abstract like building blocks representing the code snippets that are working together. In the end, we decided that implementing this would make the game more confusing for non-programmers and we liked the idea of needing to test a lot of things to figure out how it works. But I like the idea of displaying it after the level to get a better score or to just know if your intuition of it was right. :)