AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Enalye
Creator of
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If she touch you while moving toward your last known position, she can still spook you even with your lantern off (the lantern will be toggled on for the animation). I quite like the idea of you being the chaser. And a more fleshed-out experience even with a really simple objective would have been a lot better.
It was either kyouko (as she’s echo-based), or one of the other sound-based youkai (luna child ?). Yeah, had I started earlier with that idea (and been more motivated), then making a fetch-based objective would have been a logical choice. I started with this idea of an echo system, but didn’t know where to go with it until much later when I started making the horror mechanic.
I still hear the echoes of our level designer laughing frantically while citing Getting Over It when he implemented that level. He even asked me to raise the map size limit of our map editor to 200.. brrr
We already did some updates, Idk if we’ll add content but for now, we are patching the game’s biggest issues (like objectives, key mapping being unclear, being lost in the level, softlock caused by an unslidable spot on one particular map, etc). The retry system is next in that list. And I want to redesign Suika’s fight.
I agree, the truth is the ennemies are using the explosion sprite as projectile, we didn’t have time to make dedicated bullets. That really hurts the game’s clarity. And yeah, a retry system for each stages was also planned, without it, the game seems too difficult (and also suika which gives the player no break).