I liked the atmosphere, low-poly look and that alone in the dark vibe. I just couldn't figure out where to go and what to do. (do i do anything at the grave, because camera stops there, like there was something to do? which key do i use?) Finally I fell under the textures into the abyss on the way to some light I was seeing in the distance. The camera is a bit hard to control, mainly due to high sensitivity and obstacles blocking its path. Please leave some instructions! I will give it another go.
The Q
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Very nice, soothing game. A lot of nice effects, filters, particles and visuals. I need to go back to the basics and learn how to my graphics look like this. Sounds perfectly match the environment and atmosphere - I could sleep with this game ambient sound on ;-). Great controls - even though I am not a fan of first person view, I didn't have any problems with that. The only thing that could be more original is the name ;-)
love it! The graphics (beautiful visuals, sands, clothes) give out that Arrakis/Dune vibe.. The fighting system is very dynamic, you can feel the power of your character and it looks professional. After I've finished it i went exploring a bit. Great atmosphere, but I would welcome a bit more difficulty (like risk of dying, not sure if that is possible here). Slight mouse over-sensivity, but it is easy to get used to. (maybe its even better for fast paced fight system?)
Use "E" to press the button next to the ray - i was looking for that in the comments. It took me few minutes to figure it out :-)
thanks. the WSAD keys shouldn't have made it to the final version. wanted to leave the mouse control only (as i would have to add additional calculations for wsad that would consider camera angles, and there was no time for that). I will for sure work more on it. I had to cut most of my ideas due to my slow start (3 days struggling with assets and slow/buggy asset imports) and slow progress (working on LAN instead of putting project on an SSD - problems with music imports, that lasted for dozens of minutes and were failing most of the time instead few seconds) and just generally too big plan for a 7 day game jam. This is my first jam so i learned a lot.. Worst offenders are: lack of path-finding, bad obstacle bypass system (can walk into the wall or walk off the map), lack of auto-attack when enemy unit is in range and lack of teams (ctrl + 1, 2 and so on) and disapearing party when you die few times (you are left with one unit - unplayable).
Characters you play can level up and increase their stats, but there is no animation indicating that that actually happened. What is interesting all maps (and plant life) are seed-based and auto-generated, so i don't think there is a level limit, so in theory if you don get bugged out of playing, you could play thousands of levels. (unless auto-generated tree blocks your gate or something, but you can still destroy the wall, it just takes much more time, like 10x)
What I also wanted to include but was out of time:
- health bars for units, enemies, and walls
- snow and desert enviroment (still the trees and plants for those wouldnt match the trees i used for the forrest climate)
- different kind of city walls from palisade to stone wall - already have assets for it; adding that would require only extra 30 minutes
- different shapes of city walls
- extra functions of the buildings
- projectiles and fx indicating a hit
but again, there was no time. Still unplacking after moving to a new home, will resume making this game in few days.
Thanks for your feedback, now its time for me to play your games!