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ennequeue

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A member registered Nov 29, 2016

Recent community posts

The graphics and style here are super cute. I'm interested to see what other mechanics future worlds explore.

Maybe I have just played too many other grid and turn-based puzzle games, but I felt the lack of undo button. In order to accurately solve a puzzle without mistakes, I had to retry a number of times and found myself never leaning on the "can make a few mistakes" mechanic. A shortcut button or key for reset would be convenient, but an undo button even more so.

(thanks for posting about this on mastodon)

(1 edit)

I'm running into the same thing too on this level, where if yellow and green are the same type, even if the green tiles cover the X's the flag doesn't unfurl.
EDIT: Oh I see elsewhere you say everything has to be input. Got it! o7

I played through a couple of dozen levels, and I appreciated the puzzle design a lot.  I felt like each level had a fresh hurdle to overcome and the lesson I was supposed to be learning was clearly communicated.  The art is also super cute!