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EnterpriseScratchDev

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A member registered 40 days ago · View creator page →

Creator of

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This is a cool little demo.

FYI, the specification for ActionResult says that `data.success` should be a boolean, not a string. I temporarily modified Jippity to accommodate the discrepancy, and it worked as expected.

While playing the game, Jippity said: "I just spun around and heard that classic Vine boom! Let's see what kind of awesome projects we can create in Scratch Sama. Who's excited?"

Short but very sweet. The music really sells it for me.

I like the theme of literally covering up the past

Thanks, I'm glad you liked it!

Thanks for playing! I was very much going for an mini "experience" rather than a full-blown "game", so it sounds like I succeeded in that department. I hope Neuro gets to play it too!

I had to make a desktop version so it could connect to Neuro. In hindsight, I should have made a embedded version and a desktop version, so Vedal is the only one that had to deal with the desktop version. Thanks for playing!

Thanks so much for playing! 

I also encountered the "someone tell..." message when Jippity ran admin_shutdown, and I never figured out what causes it, but I figure it works out since the AI is being disconnected. That's good to know that I'm not giving an error message when `cd` has the wrong number of arguments.

Also, you're the maker of Tony! I only thought of making Jippity after seeing your project. I intended to test my game with Tony as well, but ran out of time.

Yeah, I agree. Tab completion would have been pretty easy to implement, but I was out of time and I'd need another hour or so to make sure it was working.

Thanks for playing!

I thought the game was unplayable until I checked the comments and saw that I needed to zoom on on the page.

The game is quite difficult, but the controls feel pretty good. I wasn't able to get very far because I'm bad at 2D platformers, but the part I played was fun.

Thanks for the review! 

Yeah, the password was kind of a last-minute addition. It was thoroughly play-tested using an OpenAI-powered Neuro-clone, and it always finished it, but it can move a lot faster than any sane human player. 

I'm surprised it  required you to install Node. The Node runtime was supposed to be included in the package. Did it fail to start until you installed Node? I'm curious how that looked for you

This is neat little game. It's challenging enough that I'm not sure it's always possible to get all of the relics. Are the levels randomly generated, or is there a set of premade levels?

This was a fun game to play. I didn't completely finish it, since I couldn't find the missing word  in "___ of terror". Could be a bug, but I'm probably just blind. I'm grateful to have been able to experience a fraction of hardship Staz undergoes every day to provide us clips.