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Enthusion Labs

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A member registered Sep 16, 2023 · View creator page →

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I did have a friend who I was teaching to code, they did some of the enemies, but the combat mechanics (and enemies) ended up being cut due to time limitations that came about after our artist had some things come up and I ended up having to do almost all the art for the game assets in the last week or so leaving a lot of things unfinished.
So, while I did almost all the code and art, I don't want to discredit our composer, Theo Buff who did an awesome job with the music and other sound design (most of which I unfortunately didn't even get around to implementing) and our artist, Jackselit, who despite not delivering much still played a vital role in creating the concept.

Thanks for the support!

I looked into the sliding, because I could have sworn I noticed and addressed the sliding during development and I found that while I did do something for it at base size, I didn't consider the fact that when a character is not at their base size even though they technically travel at the same speed the distance they travel is now larger or smaller due to how it is relative to their body size. 
When a character is at base size and moves, let's say half a unit. That may only be like 1/4 of their body length. However, if the character is small, then that same half a unit may now be 1/2 of their body length which is enough to change them from standing on a platform to now falling off of it.
As for the jumping it was the intention to give the jump a greater amount of airtime, especially when holding the jump button, the idea was that it would give more time to line up a landing and thus greater air control. Though, I definitely see now that there is a balance between how a jump should feel and the technical aspects of how it should perform that I didn't really consider.
Thanks for the for the feedback.

The menu was certainly more of an afterthought. I should have given it more time to work out things like responsive functionality since it would be dealing with a variety screen size.
It is definitely something that needs to be considered in future projects, thanks for the feedback!

Good idea!

I am new to the game dev space, and I have never had a good understanding of the usage rights of AI art and the like, so I was wondering what the official ruling was on it in this game jam.
Are participants allowed to use AI generated assets in their game?