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A jam submission

Duality DungeonView game page

Puzzle platformer game centered around switching between two characters to navigate a dungeon.
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Duality Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1743.1823.182
Innovation#2272.8182.818
Audio#2682.6362.636
Gameplay#2852.5452.545
Graphics#3092.6362.636
Overall#3202.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Enthusion/GameOff2023

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Comments

Submitted

is good game , the character controller is the best the grafics is good , i hop to you test my game

Submitted(+1)

Five stars! interesting concept with a puzzle-scale game. It's fun to solve puzzles by balancing the size of the two characters with scales! In such a limited period, it is enough! 

BTW, only one guy (you) developed?

Developer (1 edit) (+1)

I did have a friend who I was teaching to code, they did some of the enemies, but the combat mechanics (and enemies) ended up being cut due to time limitations that came about after our artist had some things come up and I ended up having to do almost all the art for the game assets in the last week or so leaving a lot of things unfinished.
So, while I did almost all the code and art, I don't want to discredit our composer, Theo Buff who did an awesome job with the music and other sound design (most of which I unfortunately didn't even get around to implementing) and our artist, Jackselit, who despite not delivering much still played a vital role in creating the concept.

Thanks for the support!

Submitted(+1)

Nice concept! I like the reference to fireboy and watergirl :) Just a little suggestion: Having the controls in the description could be useful in order to not to have to reach the menu again in order to check them :) Overall, this is a good job, well done 

Developer

Good idea!

Submitted (1 edit) (+1)

Nice game. Btw, the title UI kinda broken on my laptop. Might be my laptop resolution or something.

Developer

The menu was certainly more of an afterthought. I should have given it more time to work out things like responsive functionality since it would be dealing with a variety screen size.
It is definitely something that needs to be considered in future projects, thanks for the feedback!

Submitted(+1)

I like the idea of the two character who influence each other. But the characters slide a lot if you change direction.

Submitted(+1)

Cool! I like the scale UI, I thought that was a really innovative idea.

The character controller is really awkward for a puzzle platformer, though. It feels like you're on ice when you're moving and on the moon when you're jumping. The puzzles were decently fun, but I would maybe swap some keys. I feel like E is more like an interact thing, for example. But congrats on this entry! 

Developer

I looked into the sliding, because I could have sworn I noticed and addressed the sliding during development and I found that while I did do something for it at base size, I didn't consider the fact that when a character is not at their base size even though they technically travel at the same speed the distance they travel is now larger or smaller due to how it is relative to their body size. 
When a character is at base size and moves, let's say half a unit. That may only be like 1/4 of their body length. However, if the character is small, then that same half a unit may now be 1/2 of their body length which is enough to change them from standing on a platform to now falling off of it.
As for the jumping it was the intention to give the jump a greater amount of airtime, especially when holding the jump button, the idea was that it would give more time to line up a landing and thus greater air control. Though, I definitely see now that there is a balance between how a jump should feel and the technical aspects of how it should perform that I didn't really consider.
Thanks for the for the feedback.