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entity01491

34
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A member registered Jul 01, 2024 · View creator page →

Recent community posts

It's indeed better now. Thanks.

Thanks for the game. I liked reading your commentary.

https://vimeo.com/1031170272?share=copy
Here is how it currently works for me if you want to take a look.

I'm using the latest Windows 11. And why would the Vsync matter? Don't tell me you made the movement FPS-dependent?

Thanks.

The Download file which is supposed to be for windows is not for Windows.

Was this not play-tested?
Turning speed (A, D) is way too fast.
Movement speed is way too fast.
Some walls can be walked through.
In its current state, this is unplayable.

This turned out to be more interesting than I originally thought.

Okay, I got it.

Okay, now that I learned that, I was able to reach level 7. I got nearly insta-killed after reaching it. The way the speed increases definitely needs some adjustements. Maybe make it so that after level 6 or so the speed no longer increases and it just becomes free mode?

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I was certain that the creatures are "enemies" that would harm me. Especially the ones with the spikes. I had no idea they actually recover the energy. Anyway, thanks for telling me that and for your time.

Good.

The game window does not fit into the web window and is cut off.

You can put in coins more than once per pull and can go into negative.

(1 edit)

Suggestion: Make it possible to restart by just pressing Space, or some other keyboard button. Like R.
It's annoying having to switch my attention to mouse every time I die.
My record was 1251 meters.

This is huge.

I see, so that's what happened. Thanks for sharing.

Not bad, although I do wish it had some checkpoints so that I wouldn't have to start all over from the start after dying.

(1 edit)

This game needs more visual feedback. The effect of colliding with obstacles is only visible if you keep an eye on the energy bar, there is no real visual feedback to indicate if something is harmful or beneficial to the player.
The obstacles also start spawning too soon. I just started a new level, and already hit a randomly spawned obstacle because it was right next to my character. There should be some buffer zone at the start before they start being spawned.
The character's movement is tediously slow. Not at all what I expected with these hyperspace visuals.
And finally, the energy- It just keeps running out, and I have not found a way to refill it. I thought the yellow and green obstacles that looked like batteries might recover it, but they only took away from it.
If some rare pick-up-ables recover it, then the game is just too reliant on luck.

Sure, I'll look forward to it!
By the way, I think that Tokatonton sounds better than its English translation.
Especially in conversation saying I play "Tokatonton", vs saying I play "Clang Clang Ting Ting", Tokatonton rolls off the tongue better and just sounds less weird in general despite meaning the same thing.

Is the bomb the only option?

This game is very well made. All it needs to become popular is some advertising and more content. But otherwise it's a really solid base.

Are there still plans to release an English version of the game?

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I like how the skills were named after songs.

I managed to beat the final boss :D.
I just have one complaint: The congratulations screen in the final cutscene lasts too short.
Because of that I didn't manage to read what I became in time.

Thanks, it's much easier to read now.

This was fun.

Please limit the framerate so that it doesn't use up 100% of GPU by default.

It doesn't work because the .pck file is missing.
Just the .exe isn't enough.

The game window is just too small. And because of that the text is also tiny. I also wish that opening the settings was snappier.
Those are the only complaints I have.
I prefer this ending to the story's original one.

You didn't upload the game correctly.

If someone checks someone else's profile, they might see all the games in that user's collection if the said user decided to share their collection.

The problem is that it also shows adult games even if they have not agreed to see adult content. Well, just having them listed isn't the main issue. The issue is that a lot of adult games have adult content directly on their thumbnails to gain more viewers.

This can easily affect those who do not wish to be exposed to such content, or are not legally allowed to.

My suggestion is to blur the adult games' thumbnails if the viewer has yet to agree to see the adult content.

Hmmm... I like it.

I'm probably the weird one for taking its content seriously, but it was good for thought.

Wow. Just wow.
This is so well written, that I'm at a loss for words.