While not to say that many of them are too similar to one another, it's honestly such a joy to experience one as creatively unique as this one! ^^
The direction for both art and design have been lined up perfectly to the themes and vibes given by the game they're within.
In addition to being rather amusing, have the locations of and backgrounds of the Uncanny Valley be the "unique way" that they are adds so much to the experience!
Of course it's also complimented by the general artstyle and creative decisions around character design and worldbuilding.
I'm also just personally a general fan of concepts like these becoming something unexpected or changed from the formula.
Something as generic as "buying a house," or rather checking out a house being completely overhauled within the world is so much fun to see play out.
There's also the added bonus of having this be part of a series so having played the other one before, I must say the entire storyline crafted was phenomenal to put together.
I suppose I shouldn't be too surprised on the quality of House Hunted seeing as I've come to expect such from this studio, but I'm still gonna compliment it anyway!
This project was completed amazingly, and I've very interested in what other strange and unique projects or ideas this studio might have prepared for the future! :D