Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EpiFai

21
Posts
2
Topics
13
Followers
3
Following
A member registered Feb 07, 2023 · View creator page →

Creator of

Recent community posts

Thaks for feedback, it is actually good. 1, 2, 3 and 5 I`ve felt by myself, but didnt have enough time to implement it. 

4 is a bit more complicated - I wanted to boss be unbeatable before some deaths, so It will deal you 5 damage initially to requare 2 health upgrades. I know that feals bad to get oneshoted, but all I was in time to do is add unskipable for 3 seconds text panel, that explains wtf just happened (also not a good, but timesaving move). Also Boss kill you in 15 seconds, so you need at least 1 damage upgrade, and than boss will do attack dodgeable only with stamina upgrade, so this 4 are requared. In perfect world I need to do different locks/keys to complete the boss, but it`s just prototype, and I bound myself to 48 hours time window in order to train before LD.

Also I never take theme as somesing essential, just inspiration. Every time boss kils you, dungeon grow bigger, so that is expanding i meant. But to find out that you need to do 1 run, and than complete 3 waves of 2 run, so it`s really not obvios, i undertand why many peaple miss it, or think its not enough.

Anyway, one more thx for you, I will create a couple more prototypes, and then test som GIFs. Which one will show itself ebst I will expand into commercial project. I also belive that this one has a good chance to win.

Thanks. You get it exactly right about theme. I take theme only as inspiration, not really as something important, so thats why it`s not obvious. Always nice to hear feedback!

Thx, I appreciate your feedback

Thank you. In fact, I submitted a blank page and added the game during amnesty hour. Personally, I don’t think this is very important because I made the game within 48 hours. Thank you for your feedback, it’s always nice to hear from the person who played your creation

Same)

(1 edit)

I`m not hiding the fact that it`s late submission, so I left this comment.)) I just want to show what I did during the jam. Good luck everyone who readed it.

I made a challange for myself, doing the game in only 2 days, but im afraid I cant build game in time. Im already done and doing final tests, but I dont know how long will build take. Are there any posibiliy for late submision?

Familiar. In any case, this won’t stop me from sitting for another half an hour and building a beautiful star system

I extremely liked this game. Of all the ones I've watched, this one ranks 2nd out of the entire jam, behind "Meowdown". My favorite style of animation is the reduced frame count. Looks extremely stylish

I like this game, the idea and the process itself. Unfortunately, as soon as you want to try to beat the game as quickly as possible, clicking is too effective. My personal opinion is that it would be worth making buildings or clicks cheaper

I don’t know if it was intended this way, but by chance it was just a wonderful coincidence. When the game began to noticeably speed up, and the music suddenly became much more intense, it was quite driving.

Definitely an enjoyable game. In my opinion, the difficulty takes a long time to accelerate; you have time to relax too much in the first waves. Received 10+ damage from cacti during this time

Smooth gameplay. Simple and tasteful. I love the sound of death)

Smooth gameplay. Simple and tasteful. I love the sound of death)

I found a rather nasty bug in the game that does not affect performance, but creates an unintentional abuse, keeping the score from an early run into a new one. At what point can I legal fix it?

i`m sorry, there is a critical bug here. If you play 2 runs in a row in 1 game session, then you will initially receive the number of eggs from the previous run. This shouldn't have happened. For an honest experience, please avoid this. The bug will be fixed as soon as this is fair

301 deaths in 545 seconds - first try. Smooth controls and great levels, I like it

Yea, I did not have time to do a lot in these 3 days. The plans were to make some kind of tutorial and lore explanation of what is happening. However, in the end, I had to leave everything as it is. The bottom line is that if you do not have time to clear the room quickly enough, then the enemy will receive reinforcements that will save the egg. And already collected eggs break when hit by an enemy projectile. Thanks for the feedback and have a nice day!

Cool. I like the visual. it's nice to explore the map in search of new shortcuts and the best route. When I played, the only thing missing was the soundtrack.