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Eribetra

11
Posts
3
Followers
5
Following
A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Very fun endless runner. Style and sound effects are great, and the "Scale" theme is used in a creative way in here. The "player stops at chunks" bug a few people mentioned here applied for me; it's a very good game nonetheless, that deserves a standalone release.

Very creative game, with a good style and an interesting gimmick. The vine mechanics are a liiittle confusing in later levels, but it's a very nice puzzler that I'd like to see expanded into a bigger game.

Very creative theme, using golf + planetary orbits as a game mechanic makes for an interesting challenge. I don't really feel it's much of golf, though, as the ball is destroyed with every collision. I feel addressing that could make for a more interesting experience, because you otherwise have to get a hole-in-one for every single shot.

Pretty fun clicker, I find the "cube" organization a creative addition that allows for some strategic gameplay. Style is nice, although there isn't too much to do.

It's a very short, but fun little game. It's less of a game you'd play through, and more of a silly little minigame (in a positive way). Style is nice, gimmick is creative! It's a game you can play and enjoy for a short while.

This game has a really interesting core mechanic of scaling boxes big and small together. I agree with the others in that I would like to have seen some graphics polish (add a ceiling for the levels, spend some time on texturing work) and audio as well (there is no BGM, almost zero sound effects). Additionally, I would have liked to be able to scale the boxes with the scroll wheel, as dragging the mouse left-right is a bit finicky.

That being said, the concept of the game is very creative, and the levels are very fun to play, with different challenges in each one. Story is a bit lackluster, but for a game jam it's acceptable. This game has a lot of potential, and I'd love to see a fuull version, polished and expanded, in the future!

Both games/tabs crashed after entering the code, I'll take another look today but from what I saw it isn't a one-off either.

This game has a really good concept (2 versions of the same world in 2 different tabs) and I do like the artstyle a tad bit; I would say that the world doesn't have many differences between the 2 games. My biggest gripe about it is that, after reaching the doors and entering the 2 passwords, the game simply crashes and can't be played past it. I'd love to see a version of this game where this would be fixed and the full game playable!

I believe you mean the app window + the level editor was too big for your screen, if so then yeah, I did forget to consider the various screen sizes when making the level editor gimmick. I will definitely take that into account on a next version of the game. Thanks for the feedback! :D

Tip: the creature can become a bridge

Game complete!!! and girlfriend rescued

thanks by the way!!