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A jam submission

Plat-EditView game page

Use the level editor to get through impossible levels
Submitted by Eribetra (@Eribetra) — 10 hours, 39 minutes before the deadline
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Plat-Edit's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#682.8284.000
Enjoyment#742.6523.750
Concept#792.8284.000
Overall#802.6963.813
Presentation#842.4753.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Eribetra

Software used
Clickteam Fusion 2.5

Use of the limitation
I added a pseudo-separate application, the "level editor", in which you can place invisible blocks for the player to jump on and get through otherwise incompletable levels.

Cookies eaten
None. I did eat some chocolate though

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Comments

Submitted(+1)

Interesting concept. I got a bit confused at first with having to open a second screen which wasn't a separate "state" and the fact that what you add is supposed to be invisible (it's writtent AND it's the cover art, but it happens :D ). I think it would have been cool to be more cohesive, like having the 2 screens present right away. AND not having a restart of the editor when you fall.
But the twist is really cool, simple but very effective, good job !

Submitted(+1)

(it's actually fun to realize you can mod the game and finish the level super easily ehehe :p )

Submitted(+1)

Good game! I think there are probably more interesting things that could be done with not being able to see the blocks or just being able to place them, but it was a fun little romp!

Submitted(+1)

I played your game. Good idea, it's the kind of idea that you would that could work on the DS or Wii U, and the kind of idea that justifies the existence of two screens. This game should have two screens as it might likely improve it especially with stylus controls. Also, speedrun mode, you added it, and that's good. However, there was a problem despite the fact that I could still beat the game. I was a little confused with the level editor thinking it was a separate "application" instead of a second screen, but that's not the problem. No, the problem was I couldn't access the bottom of the screen. Thus for example, for a person who doesn't go on top of the last level, a level like that might be impossible. I even got rid of the Windows Taskbar, and I still couldn't access the bottom of the screen.

Developer

I believe you mean the app window + the level editor was too big for your screen, if so then yeah, I did forget to consider the various screen sizes when making the level editor gimmick. I will definitely take that into account on a next version of the game. Thanks for the feedback! :D